/tg/ Station 13 - Modules - TypesVar Details

dejavu

A component to reset the parent to its previous state after some time passes

Vars

brain_lossThe starting value of brain loss at the beginning of the effect
brute_lossThe starting value of brute loss at the beginning of the effect This only applies to simple animals
integrityThe starting value of integrity at the beginning of the effect This only applies to objects
no_rewinds_messagemessage sent when dejavu is out of rewinds
oxy_lossThe starting value of oxygen loss at the beginning of the effect
repeating_componentDo we add a new component before teleporting the target to they teleport to the place where we teleported them from?
rewind_intervalHow long to wait between each rewind
rewind_messagemessage sent when dejavu rewinds
rewind_typeDetermined by the type of the parent so different behaviours can happen per type
rewinds_remainingHow many rewinds will happen before the effect ends
saved_bodypartsA list of body parts saved at the beginning of the effect
stamina_lossThe starting value of stamina loss at the beginning of the effect
starting_turfThe turf the parent was on when this components was applied, they get moved back here after the duration
tox_lossThe starting value of toxin loss at the beginning of the effect

Var Details

brain_loss

The starting value of brain loss at the beginning of the effect

brute_loss

The starting value of brute loss at the beginning of the effect This only applies to simple animals

integrity

The starting value of integrity at the beginning of the effect This only applies to objects

no_rewinds_message

message sent when dejavu is out of rewinds

oxy_loss

The starting value of oxygen loss at the beginning of the effect

repeating_component

Do we add a new component before teleporting the target to they teleport to the place where we teleported them from?

rewind_interval

How long to wait between each rewind

rewind_message

message sent when dejavu rewinds

rewind_type

Determined by the type of the parent so different behaviours can happen per type

rewinds_remaining

How many rewinds will happen before the effect ends

saved_bodyparts

A list of body parts saved at the beginning of the effect

stamina_loss

The starting value of stamina loss at the beginning of the effect

starting_turf

The turf the parent was on when this components was applied, they get moved back here after the duration

tox_loss

The starting value of toxin loss at the beginning of the effect