/tg/ Station 13 - Modules - TypesVar Details - Proc Details

growth_and_differentiation

Growth and Differentiation Component: Used to randomly "grow" a creature into a new entity over its lifespan.

If we are passed a typepath, we will 100% grow into that type. However, if we are not passed a typepath, we will pick one from a subtype of the parent we were applied to!

Vars

growth_pathWhat this mob turns into when fully grown.
growth_probabilityInteger - Probability we grow per SPT_PROB
growth_timeFailover for how much time we have until we fully grow. If passed as null, we eschew setting up the timer. Remember: We can grow earlier than this if the randomness rolls turn out to be in our favor though!
initial_growth_probabilityStores the growth_probability the component had when it was Initialized
lower_growth_valueInteger - The lower bound for the percentage we have to grow before we can differentiate.
optional_checksOptional callback for checks to see if we're okay to grow.
optional_grow_behaviorOptional callback in case we wish to override the default grow() behavior. Assume we supersede the change_mob_type() call if we have this set.
percent_grownPercentage we have grown.
ready_to_growAre we ready to grow? This is just in case we fail our checks and need to wait until the next tick. We only really need this because we have two competing systems, the timer and the probability-based growth. When one succeeds, this component is considered successful in growth, and will actively try to grow the mob (only barred by optional checks).
signals_to_kill_onList of signals we kill on ourselves when we grow.
timer_idID for the failover timer.
upper_growth_valueInteger - The upper bound for the percentage we have to grow before we can differentiate.

Procs

comp_on_round_startWhat we invoke when the round starts so we can set up our timer.
growGrows the mob into its new form.
setup_growth_trackingSets up the two different systems for growth: the timer and the probability based one. Both can coexist. Return COMPONENT_INCOMPATIBLE if we fail to set up either.
stop_component_processing_entirelyWrapper for qdel() so we can pass it in RegisterSignals(). I hate it here too.

Var Details

growth_path

What this mob turns into when fully grown.

growth_probability

Integer - Probability we grow per SPT_PROB

growth_time

Failover for how much time we have until we fully grow. If passed as null, we eschew setting up the timer. Remember: We can grow earlier than this if the randomness rolls turn out to be in our favor though!

initial_growth_probability

Stores the growth_probability the component had when it was Initialized

lower_growth_value

Integer - The lower bound for the percentage we have to grow before we can differentiate.

optional_checks

Optional callback for checks to see if we're okay to grow.

optional_grow_behavior

Optional callback in case we wish to override the default grow() behavior. Assume we supersede the change_mob_type() call if we have this set.

percent_grown

Percentage we have grown.

ready_to_grow

Are we ready to grow? This is just in case we fail our checks and need to wait until the next tick. We only really need this because we have two competing systems, the timer and the probability-based growth. When one succeeds, this component is considered successful in growth, and will actively try to grow the mob (only barred by optional checks).

signals_to_kill_on

List of signals we kill on ourselves when we grow.

timer_id

ID for the failover timer.

upper_growth_value

Integer - The upper bound for the percentage we have to grow before we can differentiate.

Proc Details

comp_on_round_start

What we invoke when the round starts so we can set up our timer.

grow

Grows the mob into its new form.

setup_growth_tracking

Sets up the two different systems for growth: the timer and the probability based one. Both can coexist. Return COMPONENT_INCOMPATIBLE if we fail to set up either.

stop_component_processing_entirely

Wrapper for qdel() so we can pass it in RegisterSignals(). I hate it here too.