haunted_item
Makes our item SUPER spooky! Adds the haunted element and some other bonuses
Vars | |
despawn_message | Optional message displayed when we're despawned / dehaunted |
---|---|
pre_haunt_throwforce | Our throwforce before being haunted |
types_which_dispell_us | List of types that, if they hit our item, we will instantly stop the haunting |
Procs | |
clear_haunting | Removes the haunting, showing any despawn message we have and qdeling our component |
on_hit_by_holy_tool | Signal proc for COMSIG_ATOM_ATTACKBY, when we get smacked by holy stuff we should stop being ghostly. |
Var Details
despawn_message
Optional message displayed when we're despawned / dehaunted
pre_haunt_throwforce
Our throwforce before being haunted
types_which_dispell_us
List of types that, if they hit our item, we will instantly stop the haunting
Proc Details
clear_haunting
Removes the haunting, showing any despawn message we have and qdeling our component
on_hit_by_holy_tool
Signal proc for COMSIG_ATOM_ATTACKBY, when we get smacked by holy stuff we should stop being ghostly.