Component that attaches to items, invoking a function to react when left unmoved and unsecured for too long. Used for Nuclear Authentication Disks, and whiny plushy as an example (which changes sprites depending on whether it considers itself secure.)
|last_move||The last world time the parent moved.|
|last_secured_location||The last secure location the parent was at.|
|secured_callback||callback for the parent being secure|
|unsecured_callback||callback for the parent being unsecured|
|is_secured||Returns whether the game is supposed to consider the parent "secure".|
|on_examine||signal sent when parent is examined|
|on_examine_more||signal sent when parent is examined more|
The last world time the parent moved.
The last secure location the parent was at.
callback for the parent being secure
callback for the parent being unsecured
Returns whether the game is supposed to consider the parent "secure".
signal sent when parent is examined
signal sent when parent is examined more