plundering_attacks
Component that makes basic mobs' melee attacks steal money from the target's ID card. Plundered money is stored and dropped on death or removal of the component.
Vars | |
plunder_amount | How many credits do we steal per attack? |
---|---|
plunder_stored | How much plunder do we have stored? |
Var Details
plunder_amount
How many credits do we steal per attack?
plunder_stored
How much plunder do we have stored?