ranged_attacks 
Configurable ranged attack for basic mobs.
Vars | |
| burst_intervals | intervals between shots |
|---|---|
| burst_shots | how many shots we will fire |
| casing_type | What kind of casing do we use to fire? |
| cooldown_time | Time to wait between shots |
| fire_cooldown | Tracks time between shots |
| projectile_sound | Sound to play when we fire our projectile |
| projectile_type | What kind of projectile to we fire? Use only one of this or casing_type |
Procs | |
| async_fire_ranged_attack | Actually fire the damn thing |
| disable_attack | Delay the attack when hit by a watcher trophy detonation |
| on_status_applied | Increase CD when rebuked |
| on_status_removed | Reduce CD back when the rebuked status runs out |
Var Details
burst_intervals 
intervals between shots
burst_shots 
how many shots we will fire
casing_type 
What kind of casing do we use to fire?
cooldown_time 
Time to wait between shots
fire_cooldown 
Tracks time between shots
projectile_sound 
Sound to play when we fire our projectile
projectile_type 
What kind of projectile to we fire? Use only one of this or casing_type
Proc Details
async_fire_ranged_attack
Actually fire the damn thing
disable_attack
Delay the attack when hit by a watcher trophy detonation
on_status_applied
Increase CD when rebuked
on_status_removed
Reduce CD back when the rebuked status runs out