regenerative_shield
If the loc is null, only a black (or grey depending on alpha) silhouette of the target will be rendered Just putting this information here in case you want something like that in the future. The filter is added to the reflection holder; the matrix is not, otherwise that'd go affecting the filter. gives the mobs a regenerative shield, it will tank hits for them and then need to recharge for a bit
Vars | |
damage_threshold | the limit of the damage we can tank |
---|---|
number_of_hits | number of hits we can tank |
regeneration_time | how long before the shield can regenerate |
shield_overlays | the overlay of the shield |
Var Details
damage_threshold
the limit of the damage we can tank
number_of_hits
number of hits we can tank
regeneration_time
how long before the shield can regenerate
shield_overlays
the overlay of the shield