/tg/ Station 13 - Modules - TypesVar Details - Proc Details

rot

Makes a thing rotting, carries with it a start delay and some things that can halt the rot, along with infection logic

Vars

activeIs the component active right now?
blockersBitfield of sources preventing the component from rotting
scaling_delayThe time in ticks before a rot component reaches its full effectiveness
start_delayThe delay in ticks between the start of rot and effects kicking in
start_timeThe time we were created, allows for cheese smell
strengthHow strong is the rot? used for scaling different aspects of the component. Between 0 and 1

Procs

on_enteredTriggered when something enters the component's parent.
restOne of two procs that modifies blockers, this one handles adding a blocker and potentially ending the rot
rot_reactThe main bit of logic for the rot component, does a temperature check and has a chance to infect react_to
start_upOne of two procs that modifies blockers, this one handles removing a blocker and potentially restarting the rot

Var Details

active

Is the component active right now?

blockers

Bitfield of sources preventing the component from rotting

scaling_delay

The time in ticks before a rot component reaches its full effectiveness

start_delay

The delay in ticks between the start of rot and effects kicking in

start_time

The time we were created, allows for cheese smell

strength

How strong is the rot? used for scaling different aspects of the component. Between 0 and 1

Proc Details

on_entered

Triggered when something enters the component's parent.

rest

One of two procs that modifies blockers, this one handles adding a blocker and potentially ending the rot

rot_react

The main bit of logic for the rot component, does a temperature check and has a chance to infect react_to

start_up

One of two procs that modifies blockers, this one handles removing a blocker and potentially restarting the rot