seethrough_mob
A component that lets you turn your character transparent in order to see and click through yourself.
Vars | |
animation_time | How long our faze in/out takes |
---|---|
clickthrough | Does this object let clicks from players its transparent to pass through it |
initial_render_target_value | The mob's original render_target value |
is_active | Is the seethrough effect currently active |
personal_uid | This component's personal uid |
render_source_atom | The atom that enables our dark magic |
target_alpha | Which alpha do we animate towards? |
trickery_image | The fake version of ourselves |
Procs | |
clear_image | Remove the image and the trick atom |
on_client_disconnect | Effect is disabled when they log out because client gets deleted |
trick_mob | Set up everything we need to trick the client and keep it looking normal for everyone else |
untrick_mob | Remove the screen object and make us appear solid to ourselves again |
Var Details
animation_time
How long our faze in/out takes
clickthrough
Does this object let clicks from players its transparent to pass through it
initial_render_target_value
The mob's original render_target value
is_active
Is the seethrough effect currently active
personal_uid
This component's personal uid
render_source_atom
The atom that enables our dark magic
target_alpha
Which alpha do we animate towards?
trickery_image
The fake version of ourselves
Proc Details
clear_image
Remove the image and the trick atom
on_client_disconnect
Effect is disabled when they log out because client gets deleted
trick_mob
Set up everything we need to trick the client and keep it looking normal for everyone else
untrick_mob
Remove the screen object and make us appear solid to ourselves again