singularity
Things that maybe move around and does stuff to things around them Used for the singularity (duh) and Nar'Sie
Vars | |
bsa_targetable | Can this singularity be BSA'd? |
---|---|
chance_to_move_to_target | What's the chance that, when a singularity moves, it'll go to its target? |
consume_callback | Callback for consuming objects (for example, Nar'Sie replaces this to call narsie_act) |
consume_range | The range to pull in stuff around it |
disregard_failed_movements | Should we disregard the possibility of failed movements? Used by stage five singularities |
drifting_dir | The chosen direction to drift in |
grav_pull | How many tiles out to pull in |
last_failed_movement | The last direction we failed to move in (for example: if we are contained) |
notify_admins | Should the admins be alerted when this is created? |
roaming | Does this singularity move? |
singularity_size | How big is the singularity? |
target | If specified, the singularity will slowly move to this target |
time_since_last_eat | The time that has elapsed since our last move/eat call |
turfs_to_consume | List of turfs we have yet to consume, but need to |
Procs | |
admin_investigate_setup | Logs to admins that a singularity was created |
bluespace_reaction | Fired when the singularity is fired at with the BSA and deletes it |
check_turfs_in | Makes sure we don't move out of the z-level by checking the turfs around us. Takes in the direction we're going, and optionally how many steps forward to look. If steps are not provided, it will be inferred by singularity_size. |
default_singularity_act | Calls singularity_act on the thing passed, usually destroying the object |
on_entered | Triggered when something enters the component's parent. |
Var Details
bsa_targetable
Can this singularity be BSA'd?
chance_to_move_to_target
What's the chance that, when a singularity moves, it'll go to its target?
consume_callback
Callback for consuming objects (for example, Nar'Sie replaces this to call narsie_act)
consume_range
The range to pull in stuff around it
disregard_failed_movements
Should we disregard the possibility of failed movements? Used by stage five singularities
drifting_dir
The chosen direction to drift in
grav_pull
How many tiles out to pull in
last_failed_movement
The last direction we failed to move in (for example: if we are contained)
notify_admins
Should the admins be alerted when this is created?
roaming
Does this singularity move?
singularity_size
How big is the singularity?
target
If specified, the singularity will slowly move to this target
time_since_last_eat
The time that has elapsed since our last move/eat call
turfs_to_consume
List of turfs we have yet to consume, but need to
Proc Details
admin_investigate_setup
Logs to admins that a singularity was created
bluespace_reaction
Fired when the singularity is fired at with the BSA and deletes it
check_turfs_in
Makes sure we don't move out of the z-level by checking the turfs around us. Takes in the direction we're going, and optionally how many steps forward to look. If steps are not provided, it will be inferred by singularity_size.
default_singularity_act
Calls singularity_act on the thing passed, usually destroying the object
on_entered
Triggered when something enters the component's parent.