slippery_item 
Item is slippery - picking it up or using it may cause it to immediately fall out of the user's hands
Vars | |
| examine_msg | Message appended to examine when examining the item |
|---|---|
| fall_catch_chance | Chance the mob will catch the item if it falls (if they have an empty hand) |
| fall_chance | Chance the item will fall on pick up or use |
| last_fall | World.time of the last fall to avoid same tick falls |
| wash_flags | Optional wash flags that removes the effect if washed |
Procs | |
| try_fall | Check for falling and handle it if it happens. Returns TRUE if the item fell, FALSE otherwise |
Var Details
examine_msg 
Message appended to examine when examining the item
fall_catch_chance 
Chance the mob will catch the item if it falls (if they have an empty hand)
fall_chance 
Chance the item will fall on pick up or use
last_fall 
World.time of the last fall to avoid same tick falls
wash_flags 
Optional wash flags that removes the effect if washed
Proc Details
try_fall
Check for falling and handle it if it happens. Returns TRUE if the item fell, FALSE otherwise