Spin 2 Win component!
Component that attaches to items, making their attack_self begin a spin 2 win
|spin_cooldown||the cooldown for spinning to winning|
|spin_cooldown_time||how long a spin2win takes to recharge.|
|spinning||whether we are currently spin2winning or not.|
|stop_spinning_timer_id||Timer id for when we should stop spinning.|
|on_examine||signal called on parent being examined|
the cooldown for spinning to winning
how long a spin2win takes to recharge.
whether we are currently spin2winning or not.
Timer id for when we should stop spinning.
signal called on parent being examined