/tg/ Station 13 - Modules - TypesVar Details - Proc Details

two_handed

Two Handed Component

When applied to an item it will make it two handed

Vars

attacksoundPlay sound when unwielded
force_multiplierAre we holding the two handed item properly
force_unwieldedThe force of the item when weilded
force_wieldedThe multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded
icon_wieldedDoes it have to be held in both hands
offhand_itemThe icon that will be used when wielded
require_twohandsPlay sound on attack when wielded
sharpened_increaseReference to the offhand created for the item
unwield_callbackA callback on the parent to be called when the item is unwielded
unwieldsoundPlay sound when wielded
wield_callbackThe amount of increase recived from sharpening the item A callback on the parent to be called when the item is wielded
wieldsoundThe force of the item when unweilded

Procs

InitializeTwo Handed component
on_attackon_attack triggers on attack with the parent item
on_attack_selfTriggered on attack self of the item containing the component
on_destroyTriggered on destroy of the component's offhand
on_dropTriggered on drop of item containing the component
on_equipTriggered on equip of the item containing the component
on_movedon_moved Triggers on item moved
on_sharpenon_sharpen Triggers on usage of a sharpening stone on the item
on_swap_handson_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy
on_update_iconon_update_icon triggers on call to update parent items icon
unwieldUnwield the two handed item
wieldWield the two handed item in both hands

Var Details

attacksound

Play sound when unwielded

force_multiplier

Are we holding the two handed item properly

force_unwielded

The force of the item when weilded

force_wielded

The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded

icon_wielded

Does it have to be held in both hands

offhand_item

The icon that will be used when wielded

require_twohands

Play sound on attack when wielded

sharpened_increase

Reference to the offhand created for the item

unwield_callback

A callback on the parent to be called when the item is unwielded

unwieldsound

Play sound when wielded

wield_callback

The amount of increase recived from sharpening the item A callback on the parent to be called when the item is wielded

wieldsound

The force of the item when unweilded

Proc Details

Initialize

Two Handed component

vars:

on_attack

on_attack triggers on attack with the parent item

on_attack_self

Triggered on attack self of the item containing the component

on_destroy

Triggered on destroy of the component's offhand

on_drop

Triggered on drop of item containing the component

on_equip

Triggered on equip of the item containing the component

on_moved

on_moved Triggers on item moved

on_sharpen

on_sharpen Triggers on usage of a sharpening stone on the item

on_swap_hands

on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy

on_update_icon

on_update_icon triggers on call to update parent items icon

Updates the icon using icon_wielded if set

unwield

Unwield the two handed item

vars:

wield

Wield the two handed item in both hands

vars: