wall_mounted 
Vars | |
| hanging_wall_turf | The wall our object is currently linked to. |
|---|---|
Procs | |
| drop_wallmount | Handles the dropping of the linked object. This is done via deconstruction, as that should be the most sane way to handle it for most objects. Except for intercoms, which are handled by creating a new wallframe intercom, as they're apparently items. |
| on_examine | When the wall is examined, explains that it's supporting the linked object. |
| on_move | If we get dragged from our wall (by a singulo for instance) we should deconstruct |
| on_turf_changing | When the type of turf changes, if it is changing into a floor we should drop our contents |
Var Details
hanging_wall_turf 
The wall our object is currently linked to.
Proc Details
drop_wallmount
Handles the dropping of the linked object. This is done via deconstruction, as that should be the most sane way to handle it for most objects. Except for intercoms, which are handled by creating a new wallframe intercom, as they're apparently items.
on_examine
When the wall is examined, explains that it's supporting the linked object.
on_move
If we get dragged from our wall (by a singulo for instance) we should deconstruct
on_turf_changing
When the type of turf changes, if it is changing into a floor we should drop our contents