wet_stacks_granting 
a component for clothing or objects which will apply wet stacks to whoever wears or holds it
Vars | |
| dousing | will fire stacks be removed? |
|---|---|
| must_be_worn | must the parent item be worn? if false component will process in-hand |
| stacks_to_add | how many wet stacks will be added per tick, as well as the threshold (if less than will not add) |
| tick_cooldown | how often it ticks to check for adding stacks |
| use_cell | the callback which will try to drain a cell if provided |
| wearer | who is in posession of parent and should gain the stacks? |
Procs | |
| start_processing | proc when picked up or worn by someone |
| stop_processing | proc when dropped |
Var Details
dousing 
will fire stacks be removed?
must_be_worn 
must the parent item be worn? if false component will process in-hand
stacks_to_add 
how many wet stacks will be added per tick, as well as the threshold (if less than will not add)
tick_cooldown 
how often it ticks to check for adding stacks
use_cell 
the callback which will try to drain a cell if provided
wearer 
who is in posession of parent and should gain the stacks?
Proc Details
start_processing
proc when picked up or worn by someone
stop_processing
proc when dropped