civilianbounties 
Procs | |
add_bounties | Here is where cargo bounties are added to the player's bank accounts, then adjusted and scaled into a civilian bounty. |
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generate_bounty_list | Generates a list of bounties for use with the civilian bounty pad, this is virtually identical to the stuff contained within: code/game/machinery/civilian_bounties.dm @param bounty_types the define taken from a job for selection of a random_bounty() proc. @param bounty_rolls the number of bounties to be selected from. @param assistant_failsafe Do we guarentee one assistant bounty per generated list? Used for non-assistant jobs to give an easier alternative to that job's default bounties. |
pick_bounty | Proc that assigned a civilian bounty to an ID card, from the list of potential bounties that that bank account currently has available. Available choices are assigned during add_bounties, and one is locked in here. |
Proc Details
add_bounties
Here is where cargo bounties are added to the player's bank accounts, then adjusted and scaled into a civilian bounty.
generate_bounty_list
Generates a list of bounties for use with the civilian bounty pad, this is virtually identical to the stuff contained within: code/game/machinery/civilian_bounties.dm @param bounty_types the define taken from a job for selection of a random_bounty() proc. @param bounty_rolls the number of bounties to be selected from. @param assistant_failsafe Do we guarentee one assistant bounty per generated list? Used for non-assistant jobs to give an easier alternative to that job's default bounties.
pick_bounty
Proc that assigned a civilian bounty to an ID card, from the list of potential bounties that that bank account currently has available. Available choices are assigned during add_bounties, and one is locked in here.
@param choice The index of the bounty in the list of bounties that the player can choose from.