achievements
![code/controllers/subsystem/achievements.dm 1](git.png)
Vars | |
achievements | List of achievements |
---|---|
awards | List of all awards |
most_unlocked_achievement | The achievement with the highest amount of players that have unlocked it. |
scores | List of scores |
Procs | |
Shutdown | Count how many (unlocked) achievements are in the achievements database then store that amount in the times_achieved variable for each achievement. |
Var Details
achievements
![code/controllers/subsystem/achievements.dm 8](git.png)
List of achievements
awards
![code/controllers/subsystem/achievements.dm 14](git.png)
List of all awards
most_unlocked_achievement
![code/controllers/subsystem/achievements.dm 10](git.png)
The achievement with the highest amount of players that have unlocked it.
scores
![code/controllers/subsystem/achievements.dm 12](git.png)
List of scores
Proc Details
Shutdown
Count how many (unlocked) achievements are in the achievements database then store that amount in the times_achieved variable for each achievement.
Thanks to Jordie for the query.