/tg/ Station 13 - Modules - TypesVar Details - Proc Details

job

Vars

additional_jobs_with_iconsA list of additional jobs that have various icons associated with them including sechud and card trims.
all_occupationsList of all jobs.
assigned_captainIf TRUE, some player has been assigned Captaincy or Acting Captaincy at some point during the shift and has been given the spare ID safe code.
centcom_jobsA list of jobs associed with Centcom and should use the standard NT Centcom icons.
chain_of_commandKeys should be assigned job roles. Values should be >= 1. Represents the chain of command on the station. Lower numbers mean higher priority. Used to give the Cap's Spare safe code to a an appropriate player. Assumed Captain is always the highest in the chain of command. See [/datum/controller/subsystem/ticker/proc/equip_characters]
dynamic_forced_occupationsLazylist of mob:occupation_string pairs.
experience_jobs_mapDictionary of jobs indexed by the experience type they grant.
head_of_staff_jobsA list of all Head of Staff jobs.
job_priorities_to_stringsDictionary that maps job priorities to low/medium/high. Keys have to be number-strings as assoc lists cannot be indexed by integers. Set in setup_job_lists.
joinable_departmentsList of all departments with joinable jobs.
joinable_departments_by_typeList of all joinable departments indexed by their typepath, sorted by their own display order.
joinable_occupationsList of jobs that can be joined through the starting menu.
name_occupationsDictionary of all jobs, keys are titles.
safe_code_request_locThe loc to which the emergency safe code has been requested for delivery.
safe_code_requestedWhether the emergency safe code has been requested via a comms console on shifts with no Captain or Acting Captain.
safe_code_timer_idTimer ID for the emergency safe code request.
station_jobsA list of all jobs associated with the station. These jobs also have various icons associated with them including sechud and card trims.
type_occupationsDictionary of all jobs, keys are types.

Procs

AssignRoleAssigns the given job role to the player.
CheckHeadPositionsAttempts to fill out all possible head positions for players with that job at a a given job priority level.
DivideOccupations
DropLandAtRandomHallwayPointLands specified mob at a random spot in the hallways
FillHeadPositionWill try to select a head, ignoring ALL non-head preferences for every level until.
assign_priority_positionsBlindly assigns the required roles to every player in the dynamic_forced_occupations list.
check_job_eligibilityRuns a standard suite of eligibility checks to make sure the player can take the reqeusted job.
fill_ai_positionsAttempts to fill out all available AI positions.
job_priority_level_to_stringTakes a job priority #define such as JP_LOW and gets its string representation for logging.
send_spare_id_safe_codeSend a drop pod containing a piece of paper with the spare ID safe code to loc
setup_job_listsBuilds various lists of jobs based on station, centcom and additional jobs with icons associated with them.

Var Details

additional_jobs_with_icons

A list of additional jobs that have various icons associated with them including sechud and card trims.

all_occupations

List of all jobs.

assigned_captain

If TRUE, some player has been assigned Captaincy or Acting Captaincy at some point during the shift and has been given the spare ID safe code.

centcom_jobs

A list of jobs associed with Centcom and should use the standard NT Centcom icons.

chain_of_command

Keys should be assigned job roles. Values should be >= 1. Represents the chain of command on the station. Lower numbers mean higher priority. Used to give the Cap's Spare safe code to a an appropriate player. Assumed Captain is always the highest in the chain of command. See [/datum/controller/subsystem/ticker/proc/equip_characters]

dynamic_forced_occupations

Lazylist of mob:occupation_string pairs.

experience_jobs_map

Dictionary of jobs indexed by the experience type they grant.

head_of_staff_jobs

A list of all Head of Staff jobs.

job_priorities_to_strings

Dictionary that maps job priorities to low/medium/high. Keys have to be number-strings as assoc lists cannot be indexed by integers. Set in setup_job_lists.

joinable_departments

List of all departments with joinable jobs.

joinable_departments_by_type

List of all joinable departments indexed by their typepath, sorted by their own display order.

joinable_occupations

List of jobs that can be joined through the starting menu.

name_occupations

Dictionary of all jobs, keys are titles.

safe_code_request_loc

The loc to which the emergency safe code has been requested for delivery.

safe_code_requested

Whether the emergency safe code has been requested via a comms console on shifts with no Captain or Acting Captain.

safe_code_timer_id

Timer ID for the emergency safe code request.

station_jobs

A list of all jobs associated with the station. These jobs also have various icons associated with them including sechud and card trims.

type_occupations

Dictionary of all jobs, keys are types.

Proc Details

AssignRole

Assigns the given job role to the player.

Arguments:

CheckHeadPositions

Attempts to fill out all possible head positions for players with that job at a a given job priority level.

Arguments:

DivideOccupations

DropLandAtRandomHallwayPoint

Lands specified mob at a random spot in the hallways

FillHeadPosition

Will try to select a head, ignoring ALL non-head preferences for every level until.

Basically tries to ensure there is at least one head in every shift if anyone has that job preference enabled at all.

assign_priority_positions

Blindly assigns the required roles to every player in the dynamic_forced_occupations list.

check_job_eligibility

Runs a standard suite of eligibility checks to make sure the player can take the reqeusted job.

Checks:

Arguments:

fill_ai_positions

Attempts to fill out all available AI positions.

job_priority_level_to_string

Takes a job priority #define such as JP_LOW and gets its string representation for logging.

send_spare_id_safe_code

Send a drop pod containing a piece of paper with the spare ID safe code to loc

setup_job_lists

Builds various lists of jobs based on station, centcom and additional jobs with icons associated with them.