mapping
Vars | |
adding_new_zlevel | True when in the process of adding a new Z-level, global locking |
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biomes | All possible biomes in assoc list as type || instance |
critical_planes | List of plane masters that are of critical priority |
current_map | The current map config the server loaded at round start. |
gravity_by_z_level | shows the default gravity value for each z level. recalculated when gravity generators change. List in the form: list(z level num = max generator gravity in that z level OR the gravity level trait) |
lists_to_reserve | List of lists of turfs to reserve |
loaded_lazy_templates | list of lazy templates that have been loaded |
max_plane_offset | The largest plane offset we've generated so far |
multiz_levels | list of all z level indices that form multiz connections and whether theyre linked up or down. list of lists, inner lists are of the form: list("up or down link direction" = TRUE) |
plane_offset_blacklist | List of planes that do not allow for offsetting |
plane_offset_to_true | Assoc list of string plane values to their true, non offset representation |
plane_to_offset | Assoc list of string plane to the plane's offset value |
render_offset_blacklist | List of render targets that do not allow for offsetting |
themed_ruins | List of ruins, separated by their theme |
true_to_offset_planes | Assoc list of true string plane values to a list of all potential offset planess |
z_level_to_lowest_plane_offset | List of z level (as number) -> The lowest plane offset in that z stack |
z_level_to_plane_offset | List of z level (as number) -> plane offset of that z level Used to maintain the plane cube |
z_level_to_stack | List of z level (as number) -> list of all z levels vertically connected to ours Useful for fast grouping lookups and such |
z_list | list of all z level datums in the order of their z (z level 1 is at index 1, etc.) |
z_trait_levels | list of traits and their associated z leves |
Procs | |
add_new_zlevel | Generates a real, honest to god new z level. Will create the actual space, and also generate a datum that holds info about the new plot of land Accepts the name, traits list, datum type, and if we should manage the turfs we create |
add_reservation_zlevel | Adds a new reservation z level. A bit of space that can be handed out on request Of note, reservations default to transit turfs, to make their most common use, shuttles, faster |
generate_offset_lists | Takes an offset to generate misc lists to, and a base to start from Use this to react globally to maintain parity with plane offsets |
generate_station_area_list | Generates the global station area list, filling it with typepaths of unique areas found on the station Z. |
get_connected_levels | Takes a turf or a z level, and returns a list of all the z levels that are connected to it |
get_level | Returns the /datum/space_level associated with the given z level. |
get_station_center | Prefer not to use this one too often |
initialize_biomes | Initialize all biomes, assoc as type || instance |
initialize_reserved_level | Sets up a z level as reserved This is not for wiping reserved levels, use wipe_reservations() for that. If this is called after SSatom init, it will call Initialize on all turfs on the passed z, as its name promises |
is_planetary | Returns true if the map we're playing on is on a planet |
level_has_all_traits | Check if levels[z] has all of the specified traits |
level_has_any_trait | Check if levels[z] has any of the specified traits |
level_trait | Look up levels[z].traits[trait] |
levels_by_all_traits | Get a list of all z which have all of the specified traits |
levels_by_any_trait | Get a list of all z which have any of the specified traits |
levels_by_trait | Get a list of all z which have the specified trait |
load_all_away_missions | For debug purposes, will add every single away mission present in a given directory. You can optionally pass in a string directory to load from instead of the default. |
manage_z_level | Takes a z level datum, and tells the mapping subsystem to manage it Also handles things like plane offset generation, and other things that happen on a z level to z level basis |
request_turf_block_reservation | Requests a /datum/turf_reservation based on the given width, height, and z_size. You can specify a z_reservation to use a specific z level, or leave it null to use any z level. |
reserve_turfs | Schedules a group of turfs to be handed back to the reservation system's control If await is true, will sleep until the turfs are finished work |
run_map_terrain_generation | Generate the turfs of the area |
run_map_terrain_population | Populate the turfs of the area |
setup_rivers | Sets up rivers, and things that behave like rivers. So lava/plasma rivers, and chasms It is important that this happens AFTER generating mineral walls and such, since we rely on them for river logic |
setup_ruins | ##setup_ruins |
validate_z_level_loading | Lightweight proc that just checks to make sure that all of the expected z-levels were loaded. Split out for clarity from load_all_away_missions() Argument "checkable_levels" is just a list of the names (typically the filepaths) of the z-levels we were expected to load, which should correspond to the name on the space level datum. |
Var Details
adding_new_zlevel
True when in the process of adding a new Z-level, global locking
biomes
All possible biomes in assoc list as type || instance
critical_planes
List of plane masters that are of critical priority
current_map
The current map config the server loaded at round start.
gravity_by_z_level
shows the default gravity value for each z level. recalculated when gravity generators change. List in the form: list(z level num = max generator gravity in that z level OR the gravity level trait)
lists_to_reserve
List of lists of turfs to reserve
loaded_lazy_templates
list of lazy templates that have been loaded
max_plane_offset
The largest plane offset we've generated so far
multiz_levels
list of all z level indices that form multiz connections and whether theyre linked up or down. list of lists, inner lists are of the form: list("up or down link direction" = TRUE)
plane_offset_blacklist
List of planes that do not allow for offsetting
plane_offset_to_true
Assoc list of string plane values to their true, non offset representation
plane_to_offset
Assoc list of string plane to the plane's offset value
render_offset_blacklist
List of render targets that do not allow for offsetting
themed_ruins
List of ruins, separated by their theme
true_to_offset_planes
Assoc list of true string plane values to a list of all potential offset planess
z_level_to_lowest_plane_offset
List of z level (as number) -> The lowest plane offset in that z stack
z_level_to_plane_offset
List of z level (as number) -> plane offset of that z level Used to maintain the plane cube
z_level_to_stack
List of z level (as number) -> list of all z levels vertically connected to ours Useful for fast grouping lookups and such
z_list
list of all z level datums in the order of their z (z level 1 is at index 1, etc.)
z_trait_levels
list of traits and their associated z leves
Proc Details
add_new_zlevel
Generates a real, honest to god new z level. Will create the actual space, and also generate a datum that holds info about the new plot of land Accepts the name, traits list, datum type, and if we should manage the turfs we create
add_reservation_zlevel
Adds a new reservation z level. A bit of space that can be handed out on request Of note, reservations default to transit turfs, to make their most common use, shuttles, faster
generate_offset_lists
Takes an offset to generate misc lists to, and a base to start from Use this to react globally to maintain parity with plane offsets
generate_station_area_list
Generates the global station area list, filling it with typepaths of unique areas found on the station Z.
get_connected_levels
Takes a turf or a z level, and returns a list of all the z levels that are connected to it
get_level
Returns the /datum/space_level associated with the given z level.
get_station_center
Prefer not to use this one too often
initialize_biomes
Initialize all biomes, assoc as type || instance
initialize_reserved_level
Sets up a z level as reserved This is not for wiping reserved levels, use wipe_reservations() for that. If this is called after SSatom init, it will call Initialize on all turfs on the passed z, as its name promises
is_planetary
Returns true if the map we're playing on is on a planet
level_has_all_traits
Check if levels[z] has all of the specified traits
level_has_any_trait
Check if levels[z] has any of the specified traits
level_trait
Look up levels[z].traits[trait]
levels_by_all_traits
Get a list of all z which have all of the specified traits
levels_by_any_trait
Get a list of all z which have any of the specified traits
levels_by_trait
Get a list of all z which have the specified trait
load_all_away_missions
For debug purposes, will add every single away mission present in a given directory. You can optionally pass in a string directory to load from instead of the default.
manage_z_level
Takes a z level datum, and tells the mapping subsystem to manage it Also handles things like plane offset generation, and other things that happen on a z level to z level basis
request_turf_block_reservation
Requests a /datum/turf_reservation based on the given width, height, and z_size. You can specify a z_reservation to use a specific z level, or leave it null to use any z level.
reserve_turfs
Schedules a group of turfs to be handed back to the reservation system's control If await is true, will sleep until the turfs are finished work
run_map_terrain_generation
Generate the turfs of the area
run_map_terrain_population
Populate the turfs of the area
setup_rivers
Sets up rivers, and things that behave like rivers. So lava/plasma rivers, and chasms It is important that this happens AFTER generating mineral walls and such, since we rely on them for river logic
setup_ruins
##setup_ruins
Sets up all of the ruins to be spawned
validate_z_level_loading
Lightweight proc that just checks to make sure that all of the expected z-levels were loaded. Split out for clarity from load_all_away_missions() Argument "checkable_levels" is just a list of the names (typically the filepaths) of the z-levels we were expected to load, which should correspond to the name on the space level datum.