ore_generation 
Vars | |
| available_boulders | All the boulders that have been produced by ore vents to be pulled by BRM machines. |
|---|---|
| ore_spread_probabilities | Probabilities by type and depth to generate ores |
| ore_turfs | List of ore turfs that want to be randomized |
| ore_vent_minerals | A list of all the minerals that are being mined by ore vents. We reset this list every time cave generation is done. Generally Should be empty by the time initialize ends on lavaland. Each key value is the number of vents that will have this ore as a unique possible choice. If we call cave_generation more than once, we copy a list from the lists in lists/ores_spawned.dm |
| ores_generated | Amount of ores by type generated |
| possible_vents | All the ore vents that are currently in the game, not just the ones that are producing boulders. |
| processed_vents | All ore vents that are currently producing boulders. |
Procs | |
| calculate_ore_spread | Generates debug data about ore spread among rock turfs |
Var Details
available_boulders 
All the boulders that have been produced by ore vents to be pulled by BRM machines.
ore_spread_probabilities 
Probabilities by type and depth to generate ores
ore_turfs 
List of ore turfs that want to be randomized
ore_vent_minerals 
A list of all the minerals that are being mined by ore vents. We reset this list every time cave generation is done. Generally Should be empty by the time initialize ends on lavaland. Each key value is the number of vents that will have this ore as a unique possible choice. If we call cave_generation more than once, we copy a list from the lists in lists/ores_spawned.dm
ores_generated 
Amount of ores by type generated
possible_vents 
All the ore vents that are currently in the game, not just the ones that are producing boulders.
processed_vents 
All ore vents that are currently producing boulders.
Proc Details
calculate_ore_spread
Generates debug data about ore spread among rock turfs