shuttle 
Vars | |
admin_emergency_no_recall | Did admins force-prevent the recall of the shuttle? |
---|---|
arrivals | The mobile docking port of the arrivals shuttle. |
assoc_mobile | Now it's only for ID generation in /obj/docking_port/mobile/register() |
assoc_stationary | Now it's only for ID generation in /obj/docking_port/stationary/register() |
backup_shuttle | The mobile docking port of the backup emergency shuttle. |
beacon_list | A list of all the beacons that can be docked to. |
centcom_message | Remarks from CentCom on how well you checked the last order. |
chef_groceries | Queued supplies to be purchased for the chef. |
custom_shuttles | A list of all the custom shuttles. |
discovered_plants | Typepaths for unusual plants we've already sent CentCom, associated with their potencies. |
emergency | Emergency shuttle stuff The mobile docking port of the emergency shuttle. |
emergencyCallAmount | How many times was the escape shuttle called? |
emergency_call_time | Time taken for emergency shuttle to reach the station when called (in deciseconds). |
emergency_dock_time | Time taken for emergency shuttle to leave again once it has docked (in deciseconds). |
emergency_escape_time | Time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds). |
emergency_last_call_loc | Where was the emergency shuttle last called from? |
emergency_no_escape | Is the departure of the shuttle currently prevented? FALSE for no, any other number for yes (thanks shuttle code). |
emergency_no_recall | Do we prevent the recall of the shuttle? |
existing_shuttle | The existing shuttle associated with the selected shuttle map_template. |
express_consoles | List of express consoles that are waiting for pack initialization |
has_purchase_shuttle_access | A list of job accesses that are able to purchase any shuttles. |
hidden_shuttle_turf_images | Only the images from the /datum/controller/subsystem/shuttle/hidden_shuttle_turfs list. |
hidden_shuttle_turfs | All turfs hidden from navigation computers associated with a list containing the image hiding them and the type of the turf they are pretending to be |
hostile_environments | Things blocking escape shuttle from leaving. |
last_call_time | Previous time left to the call, only useful for disabling and re-enabling the shuttle for admins so it doesn't have to start the whole timer again. |
last_mode | Previous mode of the shuttle before it was forcefully disabled by admins. |
lockdown | Disallow transit after nuke goes off |
mobile_docking_ports | A list of all the mobile docking ports. |
order_number | Order number given to next order. |
points | Number of trade-points we have (basically money). |
preview_reservation | The turf reservation for the current previewed shuttle. |
preview_shuttle | The docking port associated to the preview_template that's currently being previewed. |
preview_template | The shuttle map_template of the shuttle we want to preview. |
request_list | Wishlist items made by crew for cargo to purchase at their leisure. |
selected | The currently selected shuttle map_template in the shuttle manipulator's template viewer. |
shopping_list | Queued supply packs to be purchased. |
shuttle_insurance | If the event happens where the crew can purchase shuttle insurance, catastrophe can't run. |
shuttle_loading | Are we currently in the process of loading a shuttle? Useful to ensure we don't load more than one at once, to avoid weird inconsistencies and possible runtimes. |
shuttle_loan | The current shuttle loan event, if any. |
shuttle_purchase_requirements_met | For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item. |
stationary_docking_ports | A list of all the stationary docking ports. |
supermatter_cascade | Did the supermatter start a cascade event? |
supply | Supply shuttle stuff The current cargo shuttle's mobile docking port. |
supply_blocked | Is the cargo shuttle currently blocked from leaving? |
supply_packs | All of the possible supply packs that can be purchased by cargo. |
trade_blockade | Things blocking the cargo shuttle from leaving. |
transit_docking_ports | A list of all the transit docking ports. |
transit_request_failures | An associative list of the mobile docking ports that have failed a transit request, with the amount of times they've actually failed that transit request, up to MAX_TRANSIT_REQUEST_RETRIES |
transit_requesters | A list of all the mobile docking ports currently requesting a spot in hyperspace. |
transit_utilized | How many turfs our shuttles are currently utilizing in reservation space |
Procs | |
action_load | Loads a shuttle template and sends it to a given destination port, optionally replacing the existing shuttle |
call_evac_shuttle | Call the emergency shuttle.
If you are doing this on behalf of a player, use requestEvac instead.
signal_origin is fluff occasionally provided to players. |
canEvac | Check if we can call the evac shuttle. Returns TRUE if we can. Otherwise, returns a string detailing the problem. |
load_template | Loads a shuttle template into the transit Z level, usually referred to elsewhere in the code as a shuttle preview. Does not register the shuttle so it can't be used yet, that's handled in action_load() |
moveShuttle | Moves a shuttle to a new location |
requestEvac | Calls the emergency shuttle. |
transit_space_clearing | Gotta manage our space brother |
unload_preview | Removes the preview_shuttle from the transit Z-level |
Var Details
admin_emergency_no_recall 
Did admins force-prevent the recall of the shuttle?
arrivals 
The mobile docking port of the arrivals shuttle.
assoc_mobile 
Now it's only for ID generation in /obj/docking_port/mobile/register()
assoc_stationary 
Now it's only for ID generation in /obj/docking_port/stationary/register()
backup_shuttle 
The mobile docking port of the backup emergency shuttle.
beacon_list 
A list of all the beacons that can be docked to.
centcom_message 
Remarks from CentCom on how well you checked the last order.
chef_groceries 
Queued supplies to be purchased for the chef.
custom_shuttles 
A list of all the custom shuttles.
discovered_plants 
Typepaths for unusual plants we've already sent CentCom, associated with their potencies.
emergency 
Emergency shuttle stuff The mobile docking port of the emergency shuttle.
emergencyCallAmount 
How many times was the escape shuttle called?
emergency_call_time 
Time taken for emergency shuttle to reach the station when called (in deciseconds).
emergency_dock_time 
Time taken for emergency shuttle to leave again once it has docked (in deciseconds).
emergency_escape_time 
Time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds).
emergency_last_call_loc 
Where was the emergency shuttle last called from?
emergency_no_escape 
Is the departure of the shuttle currently prevented? FALSE for no, any other number for yes (thanks shuttle code).
emergency_no_recall 
Do we prevent the recall of the shuttle?
existing_shuttle 
The existing shuttle associated with the selected shuttle map_template.
express_consoles 
List of express consoles that are waiting for pack initialization
has_purchase_shuttle_access 
A list of job accesses that are able to purchase any shuttles.
hidden_shuttle_turf_images 
Only the images from the /datum/controller/subsystem/shuttle/hidden_shuttle_turfs list.
hidden_shuttle_turfs 
All turfs hidden from navigation computers associated with a list containing the image hiding them and the type of the turf they are pretending to be
hostile_environments 
Things blocking escape shuttle from leaving.
last_call_time 
Previous time left to the call, only useful for disabling and re-enabling the shuttle for admins so it doesn't have to start the whole timer again.
last_mode 
Previous mode of the shuttle before it was forcefully disabled by admins.
lockdown 
Disallow transit after nuke goes off
mobile_docking_ports 
A list of all the mobile docking ports.
order_number 
Order number given to next order.
points 
Number of trade-points we have (basically money).
preview_reservation 
The turf reservation for the current previewed shuttle.
preview_shuttle 
The docking port associated to the preview_template that's currently being previewed.
preview_template 
The shuttle map_template of the shuttle we want to preview.
request_list 
Wishlist items made by crew for cargo to purchase at their leisure.
selected 
The currently selected shuttle map_template in the shuttle manipulator's template viewer.
shopping_list 
Queued supply packs to be purchased.
shuttle_insurance 
If the event happens where the crew can purchase shuttle insurance, catastrophe can't run.
shuttle_loading 
Are we currently in the process of loading a shuttle? Useful to ensure we don't load more than one at once, to avoid weird inconsistencies and possible runtimes.
shuttle_loan 
The current shuttle loan event, if any.
shuttle_purchase_requirements_met 
For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item.
stationary_docking_ports 
A list of all the stationary docking ports.
supermatter_cascade 
Did the supermatter start a cascade event?
supply 
Supply shuttle stuff The current cargo shuttle's mobile docking port.
supply_blocked 
Is the cargo shuttle currently blocked from leaving?
supply_packs 
All of the possible supply packs that can be purchased by cargo.
trade_blockade 
Things blocking the cargo shuttle from leaving.
transit_docking_ports 
A list of all the transit docking ports.
transit_request_failures 
An associative list of the mobile docking ports that have failed a transit request, with the amount of times they've actually failed that transit request, up to MAX_TRANSIT_REQUEST_RETRIES
transit_requesters 
A list of all the mobile docking ports currently requesting a spot in hyperspace.
transit_utilized 
How many turfs our shuttles are currently utilizing in reservation space
Proc Details
action_load
Loads a shuttle template and sends it to a given destination port, optionally replacing the existing shuttle
Arguments:
- loading_template - The shuttle template to load
- destination_port - The station docking port to send the shuttle to once loaded
- replace - Whether to replace the shuttle or create a new one
call_evac_shuttle
Call the emergency shuttle.
If you are doing this on behalf of a player, use requestEvac instead.
signal_origin
is fluff occasionally provided to players.
canEvac
Check if we can call the evac shuttle. Returns TRUE if we can. Otherwise, returns a string detailing the problem.
load_template
Loads a shuttle template into the transit Z level, usually referred to elsewhere in the code as a shuttle preview. Does not register the shuttle so it can't be used yet, that's handled in action_load()
Arguments:
- loading_template - The shuttle template to load
moveShuttle
Moves a shuttle to a new location
Arguments:
- shuttle_id - The ID of the shuttle (mobile docking port) to move
- dock_id - The ID of the destination (stationary docking port) to move to
- timed - If true, have the shuttle follow normal spool-up, jump, dock process. If false, immediately move to the new location.
requestEvac
Calls the emergency shuttle.
Arguments:
- user - The mob that called the shuttle.
- call_reason - The reason the shuttle was called, which should be non-html-encoded text.
transit_space_clearing
Gotta manage our space brother
unload_preview
Removes the preview_shuttle from the transit Z-level