/tg/ Station 13 - Modules - TypesVar Details - Proc Details

shuttle

Vars

admin_emergency_no_recallDid admins force-prevent the recall of the shuttle?
arrivalsThe mobile docking port of the arrivals shuttle.
assoc_mobileNow it's only for ID generation in /obj/docking_port/mobile/register()
assoc_stationaryNow it's only for ID generation in /obj/docking_port/stationary/register()
backup_shuttleThe mobile docking port of the backup emergency shuttle.
beacon_listA list of all the beacons that can be docked to.
centcom_messageRemarks from CentCom on how well you checked the last order.
chef_groceriesQueued supplies to be purchased for the chef.
discovered_plantsTypepaths for unusual plants we've already sent CentCom, associated with their potencies.
emergencyEmergency shuttle stuff The mobile docking port of the emergency shuttle.
emergencyCallAmountHow many times was the escape shuttle called?
emergency_call_timeTime taken for emergency shuttle to reach the station when called (in deciseconds).
emergency_dock_timeTime taken for emergency shuttle to leave again once it has docked (in deciseconds).
emergency_escape_timeTime taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds).
emergency_last_call_locWhere was the emergency shuttle last called from?
emergency_no_escapeIs the departure of the shuttle currently prevented? FALSE for no, any other number for yes (thanks shuttle code).
emergency_no_recallDo we prevent the recall of the shuttle?
existing_shuttleThe existing shuttle associated with the selected shuttle map_template.
has_purchase_shuttle_accessA list of job accesses that are able to purchase any shuttles.
hidden_shuttle_turf_imagesOnly the images from the /datum/controller/subsystem/shuttle/hidden_shuttle_turfs list.
hidden_shuttle_turfsAll turfs hidden from navigation computers associated with a list containing the image hiding them and the type of the turf they are pretending to be
hostile_environmentsThings blocking escape shuttle from leaving.
last_call_timePrevious time left to the call, only useful for disabling and re-enabling the shuttle for admins so it doesn't have to start the whole timer again.
last_modePrevious mode of the shuttle before it was forcefully disabled by admins.
lockdownDisallow transit after nuke goes off
mobile_docking_portsA list of all the mobile docking ports.
order_numberOrder number given to next order.
pointsNumber of trade-points we have (basically money).
preview_reservationThe turf reservation for the current previewed shuttle.
preview_shuttleThe docking port associated to the preview_template that's currently being previewed.
preview_templateThe shuttle map_template of the shuttle we want to preview.
request_listWishlist items made by crew for cargo to purchase at their leisure.
selectedThe currently selected shuttle map_template in the shuttle manipulator's template viewer.
shopping_listQueued supply packs to be purchased.
shuttle_insuranceIf the event happens where the crew can purchase shuttle insurance, catastrophe can't run.
shuttle_loadingAre we currently in the process of loading a shuttle? Useful to ensure we don't load more than one at once, to avoid weird inconsistencies and possible runtimes.
shuttle_loanThe current shuttle loan event, if any.
shuttle_purchase_requirements_metFor keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item.
stationary_docking_portsA list of all the stationary docking ports.
supermatter_cascadeDid the supermatter start a cascade event?
supplySupply shuttle stuff The current cargo shuttle's mobile docking port.
supply_blockedIs the cargo shuttle currently blocked from leaving?
supply_packsAll of the possible supply packs that can be purchased by cargo.
trade_blockadeThings blocking the cargo shuttle from leaving.
transit_docking_portsA list of all the transit docking ports.
transit_request_failuresAn associative list of the mobile docking ports that have failed a transit request, with the amount of times they've actually failed that transit request, up to MAX_TRANSIT_REQUEST_RETRIES
transit_requestersA list of all the mobile docking ports currently requesting a spot in hyperspace.
transit_utilizedHow many turfs our shuttles are currently utilizing in reservation space

Procs

action_loadLoads a shuttle template and sends it to a given destination port, optionally replacing the existing shuttle
call_evac_shuttleCall the emergency shuttle. If you are doing this on behalf of a player, use requestEvac instead. signal_origin is fluff occasionally provided to players.
canEvacCheck if we can call the evac shuttle. Returns TRUE if we can. Otherwise, returns a string detailing the problem.
load_templateLoads a shuttle template into the transit Z level, usually referred to elsewhere in the code as a shuttle preview. Does not register the shuttle so it can't be used yet, that's handled in action_load()
moveShuttleMoves a shuttle to a new location
transit_space_clearingGotta manage our space brother
unload_previewRemoves the preview_shuttle from the transit Z-level

Var Details

admin_emergency_no_recall

Did admins force-prevent the recall of the shuttle?

arrivals

The mobile docking port of the arrivals shuttle.

assoc_mobile

Now it's only for ID generation in /obj/docking_port/mobile/register()

assoc_stationary

Now it's only for ID generation in /obj/docking_port/stationary/register()

backup_shuttle

The mobile docking port of the backup emergency shuttle.

beacon_list

A list of all the beacons that can be docked to.

centcom_message

Remarks from CentCom on how well you checked the last order.

chef_groceries

Queued supplies to be purchased for the chef.

discovered_plants

Typepaths for unusual plants we've already sent CentCom, associated with their potencies.

emergency

Emergency shuttle stuff The mobile docking port of the emergency shuttle.

emergencyCallAmount

How many times was the escape shuttle called?

emergency_call_time

Time taken for emergency shuttle to reach the station when called (in deciseconds).

emergency_dock_time

Time taken for emergency shuttle to leave again once it has docked (in deciseconds).

emergency_escape_time

Time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds).

emergency_last_call_loc

Where was the emergency shuttle last called from?

emergency_no_escape

Is the departure of the shuttle currently prevented? FALSE for no, any other number for yes (thanks shuttle code).

emergency_no_recall

Do we prevent the recall of the shuttle?

existing_shuttle

The existing shuttle associated with the selected shuttle map_template.

has_purchase_shuttle_access

A list of job accesses that are able to purchase any shuttles.

hidden_shuttle_turf_images

Only the images from the /datum/controller/subsystem/shuttle/hidden_shuttle_turfs list.

hidden_shuttle_turfs

All turfs hidden from navigation computers associated with a list containing the image hiding them and the type of the turf they are pretending to be

hostile_environments

Things blocking escape shuttle from leaving.

last_call_time

Previous time left to the call, only useful for disabling and re-enabling the shuttle for admins so it doesn't have to start the whole timer again.

last_mode

Previous mode of the shuttle before it was forcefully disabled by admins.

lockdown

Disallow transit after nuke goes off

mobile_docking_ports

A list of all the mobile docking ports.

order_number

Order number given to next order.

points

Number of trade-points we have (basically money).

preview_reservation

The turf reservation for the current previewed shuttle.

preview_shuttle

The docking port associated to the preview_template that's currently being previewed.

preview_template

The shuttle map_template of the shuttle we want to preview.

request_list

Wishlist items made by crew for cargo to purchase at their leisure.

selected

The currently selected shuttle map_template in the shuttle manipulator's template viewer.

shopping_list

Queued supply packs to be purchased.

shuttle_insurance

If the event happens where the crew can purchase shuttle insurance, catastrophe can't run.

shuttle_loading

Are we currently in the process of loading a shuttle? Useful to ensure we don't load more than one at once, to avoid weird inconsistencies and possible runtimes.

shuttle_loan

The current shuttle loan event, if any.

shuttle_purchase_requirements_met

For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item.

stationary_docking_ports

A list of all the stationary docking ports.

supermatter_cascade

Did the supermatter start a cascade event?

supply

Supply shuttle stuff The current cargo shuttle's mobile docking port.

supply_blocked

Is the cargo shuttle currently blocked from leaving?

supply_packs

All of the possible supply packs that can be purchased by cargo.

trade_blockade

Things blocking the cargo shuttle from leaving.

transit_docking_ports

A list of all the transit docking ports.

transit_request_failures

An associative list of the mobile docking ports that have failed a transit request, with the amount of times they've actually failed that transit request, up to MAX_TRANSIT_REQUEST_RETRIES

transit_requesters

A list of all the mobile docking ports currently requesting a spot in hyperspace.

transit_utilized

How many turfs our shuttles are currently utilizing in reservation space

Proc Details

action_load

Loads a shuttle template and sends it to a given destination port, optionally replacing the existing shuttle

Arguments:

call_evac_shuttle

Call the emergency shuttle. If you are doing this on behalf of a player, use requestEvac instead. signal_origin is fluff occasionally provided to players.

canEvac

Check if we can call the evac shuttle. Returns TRUE if we can. Otherwise, returns a string detailing the problem.

load_template

Loads a shuttle template into the transit Z level, usually referred to elsewhere in the code as a shuttle preview. Does not register the shuttle so it can't be used yet, that's handled in action_load()

Arguments:

moveShuttle

Moves a shuttle to a new location

Arguments:

transit_space_clearing

Gotta manage our space brother

unload_preview

Removes the preview_shuttle from the transit Z-level