/tg/ Station 13 - Modules - TypesVar Details - Proc Details

corpse_damage_class

The main style controller for new dead bodies! Determines the character, lore, possible causes of death, decay and every other modifier!

Vars

area_loreLore we give on revival, this is the first line
death_loreMessage sent to the recovered crew, constructed from the different death lores
decaysA random decay we apply. Defined here so we can vary it (i.e. a spaced body has less decay than one in a warm jungle)
lore_death_time_maxWhen healthscanned, this is the maximum time that shows
lore_death_time_minWhen healthscanned, this is the minimum time that shows
possible_causes_of_deathWhatever killed us
possible_character_assignmentsAssignments that can be given to the corpse
possible_character_typesDifferent character archetypes we can spawn
possible_flavor_typesPossible flavors that can be applied to the corpse
post_mortem_effectsGoddamn space vultures stealing my organs
weightWeight given to this class. Setting this is all that's needed for it to be rollable

Procs

apply_characterGenerate and apply a possible character (species etc)
apply_injuriesSet up injuries
pick_damage_typeWrapped pickweight so we can have a bit more controle over how we pick our rules
set_death_dateSoulfully give a date of death for health analyzers

Var Details

area_lore

Lore we give on revival, this is the first line

death_lore

Message sent to the recovered crew, constructed from the different death lores

decays

A random decay we apply. Defined here so we can vary it (i.e. a spaced body has less decay than one in a warm jungle)

lore_death_time_max

When healthscanned, this is the maximum time that shows

lore_death_time_min

When healthscanned, this is the minimum time that shows

possible_causes_of_death

Whatever killed us

possible_character_assignments

Assignments that can be given to the corpse

possible_character_types

Different character archetypes we can spawn

possible_flavor_types

Possible flavors that can be applied to the corpse

post_mortem_effects

Goddamn space vultures stealing my organs

weight

Weight given to this class. Setting this is all that's needed for it to be rollable

Proc Details

apply_character

Generate and apply a possible character (species etc)

apply_injuries

Set up injuries

pick_damage_type

Wrapped pickweight so we can have a bit more controle over how we pick our rules

set_death_date

Soulfully give a date of death for health analyzers