crafting_recipe 
Vars | |
blacklist | type paths of items explicitly not allowed as an ingredient |
---|---|
category | where it shows up in the crafting UI |
chem_catalysts | like tool_behaviors but for reagents |
crafting_flags | crafting_flags var to hold bool values |
delete_contents | Whether we should delete the contents of the crafted storage item (Only works with storage items, used for ammo boxes, donut boxes, internals boxes, etc) |
desc | description displayed in game Optional, if not set uses result desc |
machinery | Required machines for the craft, set the assigned value of the typepath to CRAFTING_MACHINERY_CONSUME or CRAFTING_MACHINERY_USE. Lazy associative list: type_path key -> flag value. |
mass_craftable | Allows you to craft so that you don't have to click the craft button many times. |
name | in-game display name Optional, if not set uses result name |
non_craftable | Whether the result can be crafted with a crafting menu button |
parts | type paths of items that will be forceMoved() into the result instead of being deleted |
placement_checks | Bitflag of additional placement checks required to place. (STACK_CHECK_CARDINALS|STACK_CHECK_ADJACENT|STACK_CHECK_TRAM_FORBIDDEN|STACK_CHECK_TRAM_EXCLUSIVE) |
reaction | Chemical reaction described in the recipe |
reqs | type paths of items consumed associated with how many are needed |
requirements_mats_blacklist | items, structures and machineries of types that are in this list won't transfer their materials to the result |
result | type path of item resulting from this craft |
result_amount | Resulting amount (for stacks only) |
steps | Steps needed to achieve the result |
structures | Required structures for the craft, set the assigned value of the typepath to CRAFTING_STRUCTURE_CONSUME or CRAFTING_STRUCTURE_USE. Lazy associative list: type_path key -> flag value. |
time | time in seconds. Remember to use the SECONDS define! |
tool_behaviors | String defines of items needed but not consumed. Lazy list. |
tool_paths | Type paths of items needed but not consumed. Lazy list. |
unit_test_spawn_extras | If defined, it'll spawn paths in this list first during the unit test. This is an assoc list, with the key being the paths and the value being the amount (e.g. list(/obj/item = 2)) |
Procs | |
check_requirements | Run custom pre-craft checks for this recipe, don't add feedback messages in this because it will spam the client |
check_tools | Run custom pre-craft checks for this recipe for tools, rather than consumed requirements. |
crafting_ui_data | Additional UI data to be passed to the crafting UI for this recipe |
Var Details
blacklist 
type paths of items explicitly not allowed as an ingredient
category 
where it shows up in the crafting UI
chem_catalysts 
like tool_behaviors but for reagents
crafting_flags 
crafting_flags var to hold bool values
delete_contents 
Whether we should delete the contents of the crafted storage item (Only works with storage items, used for ammo boxes, donut boxes, internals boxes, etc)
desc 
description displayed in game Optional, if not set uses result desc
machinery 
Required machines for the craft, set the assigned value of the typepath to CRAFTING_MACHINERY_CONSUME or CRAFTING_MACHINERY_USE. Lazy associative list: type_path key -> flag value.
mass_craftable 
Allows you to craft so that you don't have to click the craft button many times.
name 
in-game display name Optional, if not set uses result name
non_craftable 
Whether the result can be crafted with a crafting menu button
parts 
type paths of items that will be forceMoved() into the result instead of being deleted
placement_checks 
Bitflag of additional placement checks required to place. (STACK_CHECK_CARDINALS|STACK_CHECK_ADJACENT|STACK_CHECK_TRAM_FORBIDDEN|STACK_CHECK_TRAM_EXCLUSIVE)
reaction 
Chemical reaction described in the recipe
reqs 
type paths of items consumed associated with how many are needed
requirements_mats_blacklist 
items, structures and machineries of types that are in this list won't transfer their materials to the result
result 
type path of item resulting from this craft
result_amount 
Resulting amount (for stacks only)
steps 
Steps needed to achieve the result
structures 
Required structures for the craft, set the assigned value of the typepath to CRAFTING_STRUCTURE_CONSUME or CRAFTING_STRUCTURE_USE. Lazy associative list: type_path key -> flag value.
time 
time in seconds. Remember to use the SECONDS define!
tool_behaviors 
String defines of items needed but not consumed. Lazy list.
tool_paths 
Type paths of items needed but not consumed. Lazy list.
unit_test_spawn_extras 
If defined, it'll spawn paths in this list first during the unit test. This is an assoc list, with the key being the paths and the value being the amount (e.g. list(/obj/item = 2))
Proc Details
check_requirements
Run custom pre-craft checks for this recipe, don't add feedback messages in this because it will spam the client
user: The /mob that initiated the crafting collected_requirements: A list of lists of /obj/item instances that satisfy reqs. Top level list is keyed by requirement path.
check_tools
Run custom pre-craft checks for this recipe for tools, rather than consumed requirements.
crafting_ui_data
Additional UI data to be passed to the crafting UI for this recipe