crafting_recipe
Vars | |
blacklist | type paths of items explicitly not allowed as an ingredient |
---|---|
category | where it shows up in the crafting UI |
chem_catalysts | like tool_behaviors but for reagents |
crafting_flags | crafting_flags var to hold bool values |
delete_contents | Whether we should delete the contents of the crafted storage item (Only works with storage items, used for ammo boxes, donut boxes, internals boxes, etc) |
desc | description displayed in game Optional, if not set uses result desc |
machinery | Required machines for the craft, set the assigned value of the typepath to CRAFTING_MACHINERY_CONSUME or CRAFTING_MACHINERY_USE. Lazy associative list: type_path key -> flag value. |
mass_craftable | Allows you to craft so that you don't have to click the craft button many times. |
name | in-game display name Optional, if not set uses result name |
non_craftable | Whether the result can be crafted with a crafting menu button |
parts | type paths of items that will be forceMoved() into the result, or added to the reagents of it |
placement_checks | Bitflag of additional placement checks required to place. (STACK_CHECK_CARDINALS|STACK_CHECK_ADJACENT|STACK_CHECK_TRAM_FORBIDDEN|STACK_CHECK_TRAM_EXCLUSIVE) |
reaction | Chemical reaction described in the recipe |
reqs | type paths of items consumed associated with how many are needed |
result | type path of item resulting from this craft |
result_amount | Resulting amount (for stacks only) |
steps | Steps needed to achieve the result |
structures | Required structures for the craft, set the assigned value of the typepath to CRAFTING_STRUCTURE_CONSUME or CRAFTING_STRUCTURE_USE. Lazy associative list: type_path key -> flag value. |
time | time in seconds. Remember to use the SECONDS define! |
tool_behaviors | String defines of items needed but not consumed. Lazy list. |
tool_paths | Type paths of items needed but not consumed. Lazy list. |
Procs | |
atmos_pipe_check | Check if the pipe used for atmospheric device crafting is the proper one |
check_requirements | Run custom pre-craft checks for this recipe, don't add feedback messages in this because it will spam the client |
crafting_ui_data | Additional UI data to be passed to the crafting UI for this recipe |
Var Details
blacklist
type paths of items explicitly not allowed as an ingredient
category
where it shows up in the crafting UI
chem_catalysts
like tool_behaviors but for reagents
crafting_flags
crafting_flags var to hold bool values
delete_contents
Whether we should delete the contents of the crafted storage item (Only works with storage items, used for ammo boxes, donut boxes, internals boxes, etc)
desc
description displayed in game Optional, if not set uses result desc
machinery
Required machines for the craft, set the assigned value of the typepath to CRAFTING_MACHINERY_CONSUME or CRAFTING_MACHINERY_USE. Lazy associative list: type_path key -> flag value.
mass_craftable
Allows you to craft so that you don't have to click the craft button many times.
name
in-game display name Optional, if not set uses result name
non_craftable
Whether the result can be crafted with a crafting menu button
parts
type paths of items that will be forceMoved() into the result, or added to the reagents of it
placement_checks
Bitflag of additional placement checks required to place. (STACK_CHECK_CARDINALS|STACK_CHECK_ADJACENT|STACK_CHECK_TRAM_FORBIDDEN|STACK_CHECK_TRAM_EXCLUSIVE)
reaction
Chemical reaction described in the recipe
reqs
type paths of items consumed associated with how many are needed
result
type path of item resulting from this craft
result_amount
Resulting amount (for stacks only)
steps
Steps needed to achieve the result
structures
Required structures for the craft, set the assigned value of the typepath to CRAFTING_STRUCTURE_CONSUME or CRAFTING_STRUCTURE_USE. Lazy associative list: type_path key -> flag value.
time
time in seconds. Remember to use the SECONDS define!
tool_behaviors
String defines of items needed but not consumed. Lazy list.
tool_paths
Type paths of items needed but not consumed. Lazy list.
Proc Details
atmos_pipe_check
Check if the pipe used for atmospheric device crafting is the proper one
check_requirements
Run custom pre-craft checks for this recipe, don't add feedback messages in this because it will spam the client
user: The /mob that initiated the crafting collected_requirements: A list of lists of /obj/item instances that satisfy reqs. Top level list is keyed by requirement path.
crafting_ui_data
Additional UI data to be passed to the crafting UI for this recipe