/tg/ Station 13 - Modules - TypesVar Details

crusher_skin

Alternate PKC skins

Vars

crusherCrusher this skin is attached to
nameName of the modification
normal_skinCan this skin be normally selected by a generic retool kit?
retool_iconSpecifies the icon file in which the crusher's new state is stored.
retool_icon_stateSpecifies the sprite/icon state which the crusher is changed to as an item. Should appear in the icons/obj/mining.dmi file with accompanying "lit" and "recharging" sprites
retool_inhand_iconSpecifies the icon state for the crusher's appearance in hand. Should appear in both retool_lefthand_file and retool_righthand_file.
retool_inhand_xSpecifies the X dimensions of the new inhand, only relevant with different inhand files.
retool_inhand_ySpecifies the Y dimensions of the new inhand, only relevant with different inhand files.
retool_lefthand_fileSpecifies the left hand inhand icon file. Don't forget to set the right hand file as well.
retool_projectile_iconSpecifies the icon file in which the crusher's projectile sprite is located.
retool_projectile_icon_stateFor if the retool kit changes the projectile's appearance.
retool_righthand_fileSpecifies the right hand inhand icon file. Don't forget to set the left hand file as well.
retool_worn_fileSpecifies the worn icon file.

Var Details

crusher

Crusher this skin is attached to

name

Name of the modification

normal_skin

Can this skin be normally selected by a generic retool kit?

retool_icon

Specifies the icon file in which the crusher's new state is stored.

retool_icon_state

Specifies the sprite/icon state which the crusher is changed to as an item. Should appear in the icons/obj/mining.dmi file with accompanying "lit" and "recharging" sprites

retool_inhand_icon

Specifies the icon state for the crusher's appearance in hand. Should appear in both retool_lefthand_file and retool_righthand_file.

retool_inhand_x

Specifies the X dimensions of the new inhand, only relevant with different inhand files.

retool_inhand_y

Specifies the Y dimensions of the new inhand, only relevant with different inhand files.

retool_lefthand_file

Specifies the left hand inhand icon file. Don't forget to set the right hand file as well.

retool_projectile_icon

Specifies the icon file in which the crusher's projectile sprite is located.

retool_projectile_icon_state

For if the retool kit changes the projectile's appearance.

retool_righthand_file

Specifies the right hand inhand icon file. Don't forget to set the left hand file as well.

retool_worn_file

Specifies the worn icon file.