crusher_skin 
Alternate PKC skins
Vars | |
crusher | Crusher this skin is attached to |
---|---|
name | Name of the modification |
normal_skin | Can this skin be normally selected by a generic retool kit? |
retool_icon | Specifies the icon file in which the crusher's new state is stored. |
retool_icon_state | Specifies the sprite/icon state which the crusher is changed to as an item. Should appear in the icons/obj/mining.dmi file with accompanying "lit" and "recharging" sprites |
retool_inhand_icon | Specifies the icon state for the crusher's appearance in hand. Should appear in both retool_lefthand_file and retool_righthand_file. |
retool_inhand_x | Specifies the X dimensions of the new inhand, only relevant with different inhand files. |
retool_inhand_y | Specifies the Y dimensions of the new inhand, only relevant with different inhand files. |
retool_lefthand_file | Specifies the left hand inhand icon file. Don't forget to set the right hand file as well. |
retool_projectile_icon | Specifies the icon file in which the crusher's projectile sprite is located. |
retool_projectile_icon_state | For if the retool kit changes the projectile's appearance. |
retool_righthand_file | Specifies the right hand inhand icon file. Don't forget to set the left hand file as well. |
retool_worn_file | Specifies the worn icon file. |
Var Details
crusher 
Crusher this skin is attached to
name 
Name of the modification
normal_skin 
Can this skin be normally selected by a generic retool kit?
retool_icon 
Specifies the icon file in which the crusher's new state is stored.
retool_icon_state 
Specifies the sprite/icon state which the crusher is changed to as an item. Should appear in the icons/obj/mining.dmi file with accompanying "lit" and "recharging" sprites
retool_inhand_icon 
Specifies the icon state for the crusher's appearance in hand. Should appear in both retool_lefthand_file and retool_righthand_file.
retool_inhand_x 
Specifies the X dimensions of the new inhand, only relevant with different inhand files.
retool_inhand_y 
Specifies the Y dimensions of the new inhand, only relevant with different inhand files.
retool_lefthand_file 
Specifies the left hand inhand icon file. Don't forget to set the right hand file as well.
retool_projectile_icon 
Specifies the icon file in which the crusher's projectile sprite is located.
retool_projectile_icon_state 
For if the retool kit changes the projectile's appearance.
retool_righthand_file 
Specifies the right hand inhand icon file. Don't forget to set the left hand file as well.
retool_worn_file 
Specifies the worn icon file.