freezing
![code/game/objects/effects/effect_system/fluid_spread/effects_smoke.dm 266](git.png)
A factory which produces light blue, transparent smoke and a blast that chills every turf in the area.
Vars | |
blast | The radius in which to chill every open turf. |
---|---|
distcheck | Whether to make sure each affected turf is actually within range before cooling it. |
temperature | The temperature to set the turfs air temperature to. |
weldvents | Whether to weld every vent and air scrubber in the affected area shut. |
Procs | |
Chilled | Chills an open turf. |
Var Details
blast
![code/game/objects/effects/effect_system/fluid_spread/effects_smoke.dm 269](git.png)
The radius in which to chill every open turf.
distcheck
![code/game/objects/effects/effect_system/fluid_spread/effects_smoke.dm 275](git.png)
Whether to make sure each affected turf is actually within range before cooling it.
temperature
![code/game/objects/effects/effect_system/fluid_spread/effects_smoke.dm 271](git.png)
The temperature to set the turfs air temperature to.
weldvents
![code/game/objects/effects/effect_system/fluid_spread/effects_smoke.dm 273](git.png)
Whether to weld every vent and air scrubber in the affected area shut.
Proc Details
Chilled
Chills an open turf.
Forces the air temperature to a specific value. Transmutes all of the plasma in the air into nitrogen. Extinguishes all fires and burning objects/mobs in the turf. May freeze all vents and vent scrubbers shut.
Arguments:
- chilly: The open turf to chill