trail_follow 
///// Attach a trail to any object, that spawns when it moves (like for the jetpack) just pass in the object to attach it to in set_up Then do start() to start it and stop() to stop it, obviously and don't call start() in a loop that will be repeated otherwise it'll get spammed!
Vars | |
| active | Are we currently spawning particles? |
|---|---|
| allow_overlap | Can the particles be spawned ontop of eachother? |
| auto_process | Should we automatically start processing ourselves? |
| effect_type | Typepath we should spawn |
| fade | Should we flick an icon state and blank out the particles afterwards? |
| fadetype | icon_state to flick on our particles |
| nograv_required | Are we restricted to zero-g only? |
| oldposition | Previous position of the atom we're tracking |
| qdel_in_time | Delay before we delete the particles |
Var Details
active 
Are we currently spawning particles?
allow_overlap 
Can the particles be spawned ontop of eachother?
auto_process 
Should we automatically start processing ourselves?
effect_type 
Typepath we should spawn
fade 
Should we flick an icon state and blank out the particles afterwards?
fadetype 
icon_state to flick on our particles
nograv_required 
Are we restricted to zero-g only?
oldposition 
Previous position of the atom we're tracking
qdel_in_time 
Delay before we delete the particles