ai_flee_while_injured
Attached to a mob with an AI controller, simply sets a flag on whether or not to run away based on current health values.
Vars | |
start_fleeing_below | Health value to start fleeing if at or below |
---|---|
stop_fleeing_at | Health value to end fleeing if at or above |
Procs | |
on_health_changed | When the mob's health changes, check what the blackboard state should be |
Var Details
start_fleeing_below
Health value to start fleeing if at or below
stop_fleeing_at
Health value to end fleeing if at or above
Proc Details
on_health_changed
When the mob's health changes, check what the blackboard state should be