/tg/ Station 13 - Modules - TypesProc Details

atmos_requirements

Atmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage Leaving something at 0 means it's off - has no maximum. This damage is taken when atmos doesn't fit all the requirements above.

atmos requirements element!

bespoke element that deals damage to the attached mob when the atmos requirements aren't satisfied

Procs

on_non_stasis_lifesignal called by the living mob's life() while non stasis

Proc Details

on_non_stasis_life

signal called by the living mob's life() while non stasis