bane
Deals extra damage to mobs of a certain type, species, or biotype. This doesn't directly modify the normal damage of the weapon, instead it applies its own damage separately ON TOP of normal damage ie. a sword that does 10 damage with a bane element attached that has a 0.5 damage_multiplier will do: 10 damage from the swords normal attack + 5 damage (50%) from the bane element
Vars | |
added_damage | Added after the above. |
---|---|
damage_multiplier | multiplier of the extra damage based on the force of the item. |
mob_biotypes | if we want it to only affect a certain mob biotype |
requires_combat_mode | If it requires combat mode on to deal the extra damage or not. |
target_type | can be a mob or a species. |
Procs | |
check_biotype_path | Checks typepaths and the mob's biotype, returning TRUE if correct and FALSE if wrong. Additionally checks if combat mode is required, and if so whether it's enabled or not. |
Var Details
added_damage
Added after the above.
damage_multiplier
multiplier of the extra damage based on the force of the item.
mob_biotypes
if we want it to only affect a certain mob biotype
requires_combat_mode
If it requires combat mode on to deal the extra damage or not.
target_type
can be a mob or a species.
Proc Details
check_biotype_path
Checks typepaths and the mob's biotype, returning TRUE if correct and FALSE if wrong. Additionally checks if combat mode is required, and if so whether it's enabled or not.