Deals extra damage to mobs of a certain type, species, or biotype. This doesn't directly modify the normal damage of the weapon, instead it applies it's own damage seperatedly ON TOP of normal damage ie. a sword that does 10 damage with a bane elment attacthed that has a 0.5 damage_multiplier will do: 10 damage from the swords normal attack + 5 damage (50%) from the bane element
|added_damage||Added after the above.|
|damage_multiplier||multiplier of the extra damage based on the force of the item.|
|mob_biotypes||if we want it to only affect a certain mob biotype|
|requires_combat_mode||If it requires combat mode on to deal the extra damage or not.|
|target_type||can be a mob or a species.|
Added after the above.
multiplier of the extra damage based on the force of the item.
if we want it to only affect a certain mob biotype
If it requires combat mode on to deal the extra damage or not.
can be a mob or a species.