crackable 
Adds crack overlays to an object when it sustains integrity damage
You can provide an icon and a list of icon states for the cracks If no icon is provided, a generic icon and list of icon states will be used
You can also decide at what percentage of integrity the cracks start to appear (1.0 meaning it starts appearing cracked upon taking any damage, 0.5 meaning it starts appearing cracked only at half integrity)
Vars | |
| crack_appearances | Cached crack appearances |
|---|---|
| crack_integrity | The level at which the object starts showing cracks, 1 being at full health and 0.5 being at half health |
Var Details
crack_appearances 
Cached crack appearances
crack_integrity 
The level at which the object starts showing cracks, 1 being at full health and 0.5 being at half health