elevation
Manages the elevation of the turf the source is on (can be the turf itself) The atom with the highest pixel_shift gets to set the elevation of the turf to that value.
Vars | |
pixel_shift | The amount of pixel_z applied to the mob standing on the turf |
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Procs | |
pre_change_turf | Changing or destroying the turf detaches the element, also we need to reapply the traits since they don't get passed down. |
Var Details
pixel_shift
The amount of pixel_z applied to the mob standing on the turf
Proc Details
pre_change_turf
Changing or destroying the turf detaches the element, also we need to reapply the traits since they don't get passed down.