falling_hazard
An element that will make a target thing do damage to any mob that it falls on from a z-level above
Vars | |
crushes_people | Does the target crush and flatten whoever it falls on |
---|---|
fall_damage | The amount of damage to do when the target falls onto a mob |
fall_wound_bonus | The wound bonus to give damage dealt against mobs we fall on |
impact_sound | What sound is played when the target falls onto a mob |
obeys_hardhats | Does we take into consideration if the target has head protection (hardhat, or a strong enough helmet) |
Procs | |
fall_onto_stuff | Gathers every mob in the turf the target falls on, and does damage/crushes them/makes a message about the target falling on them |
Var Details
crushes_people
Does the target crush and flatten whoever it falls on
fall_damage
The amount of damage to do when the target falls onto a mob
fall_wound_bonus
The wound bonus to give damage dealt against mobs we fall on
impact_sound
What sound is played when the target falls onto a mob
obeys_hardhats
Does we take into consideration if the target has head protection (hardhat, or a strong enough helmet)
Proc Details
fall_onto_stuff
Gathers every mob in the turf the target falls on, and does damage/crushes them/makes a message about the target falling on them