footstep_override
When attached, the footstep sound played by the footstep element will be replaced by this one's
Vars | |
barefootstep | The sound played for movables with barefoot step sound type. |
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clawfootstep | The sound played for movables with claw step sound type. |
footstep | The sound played for movables with shoed step sound type. |
heavyfootstep | The sound played for movables with heavy step sound type. |
occupied_turfs | A list of turfs occupied by the movables this element is attached to. Needed so it stops listening the turf's signals ONLY when it has no movable with the element. |
priority | The priority this element has in relation to other elements of the same type attached to other movables on the same turf. |
Procs | |
occupy_turf | Adds the movable to the list of movables with the element occupying the turf. If the turf was not on the list of occupied turfs before, a signal will be registered to it. |
prepare_steps | Changes the sound types to be played if the element priority is higher than the one in the steps list. |
vacate_turf | Removes the movable from the list of movables with the element occupying the turf. If the turf is no longer occupied, it'll be removed from the list, and the signal unregistered from it |
Var Details
barefootstep
The sound played for movables with barefoot step sound type.
clawfootstep
The sound played for movables with claw step sound type.
footstep
The sound played for movables with shoed step sound type.
heavyfootstep
The sound played for movables with heavy step sound type.
occupied_turfs
A list of turfs occupied by the movables this element is attached to. Needed so it stops listening the turf's signals ONLY when it has no movable with the element.
priority
The priority this element has in relation to other elements of the same type attached to other movables on the same turf.
Proc Details
occupy_turf
Adds the movable to the list of movables with the element occupying the turf. If the turf was not on the list of occupied turfs before, a signal will be registered to it.
prepare_steps
Changes the sound types to be played if the element priority is higher than the one in the steps list.
vacate_turf
Removes the movable from the list of movables with the element occupying the turf. If the turf is no longer occupied, it'll be removed from the list, and the signal unregistered from it