lifesteal
Heals the user (if attached to an item) or the mob itself (if attached to a hostile simple mob) by a flat amount whenever a successful attack is performed against another living mob.
Vars | |
damage_heal_order | static list shared that tells which order of damage types to prioritize |
---|---|
flat_heal | heals a constant amount every time a hit occurs |
Var Details
damage_heal_order
static list shared that tells which order of damage types to prioritize
flat_heal
heals a constant amount every time a hit occurs