pressure_sensitive 
When attached to a living mob, causes it to take damage over time when pressure is too low or too high as defined by the element's arguments.
Vars | |
| high_pressure_damage | The damage taken when pressure is above max_pressure. 0 or below disables high pressure damage. |
|---|---|
| low_pressure_damage | The damage taken when pressure is below min_pressure. 0 or below disables low pressure damage. |
| max_pressure | The pressure (in kilopascals) above which high_pressure_damage is taken. |
| min_pressure | The pressure (in kilopascals) below which low_pressure_damage is taken. |
Procs | |
| check_safe_environment | Ensures that the given mob is in a safe environment. |
Var Details
high_pressure_damage 
The damage taken when pressure is above max_pressure. 0 or below disables high pressure damage.
low_pressure_damage 
The damage taken when pressure is below min_pressure. 0 or below disables low pressure damage.
max_pressure 
The pressure (in kilopascals) above which high_pressure_damage is taken.
min_pressure 
The pressure (in kilopascals) below which low_pressure_damage is taken.
Proc Details
check_safe_environment
Ensures that the given mob is in a safe environment.