relay_attackers
This element registers to a shitload of signals which can signify "someone attacked me". If anyone does it sends a single "someone attacked me" signal containing details about who done it. This prevents other components and elements from having to register to the same list of a million signals, should be more maintainable in one place.
Procs | |
on_bullet_act | Even if another component blocked this hit, someone still shot at us |
---|---|
on_hitby | Even if another component blocked this hit, someone still threw something |
relay_attacker | Send out a signal identifying whoever just attacked us (usually a mob but sometimes a mech or turret) |
Proc Details
on_bullet_act
Even if another component blocked this hit, someone still shot at us
on_hitby
Even if another component blocked this hit, someone still threw something
relay_attacker
Send out a signal identifying whoever just attacked us (usually a mob but sometimes a mech or turret)