/tg/ Station 13 - Modules - TypesVar Details - Proc Details

feed_channel

Vars

D_class_censor_timeAt what times has the author been D-Class censored.
authorWho is the author of this channel? Taken from the user's ID card.
author_censorHas the author of the channel been censored, as opposed to the message itself?
author_censor_timeAt what times has the author been censored?
censoredHas this channel been censored? Where Locked channels cannot be commented on, Censored channels cannot be viewed at all.
channel_IDChannel ID is a random number sequence similar to account ID number that allows for us to link messages to the proper channels through the UI backend.
channel_descThe description of the channel, players see this upon clicking on the channel before seeing messages.
channel_nameThe name of the channel, players see this on the channel selection list
is_admin_channelIs this an admin channel? Allows for actions to be taken by the admin only.
lockedIs the channel locked? Locked channels cannot be commented on.
messagesDatum list of all feed_messages.

Procs

random_channel_id_setupThis proc assigns each feed_channel a random integer, from 1-999 as a unique identifer. Using this value, the TGUI window has a unique identifier to attach to messages that can be used to reattach them to their parent channels back in dreammaker. Based on implementation, we're limiting outselves to only 998 player made channels maximum. How we'd use all of them, I don't know.

Var Details

D_class_censor_time

At what times has the author been D-Class censored.

author

Who is the author of this channel? Taken from the user's ID card.

author_censor

Has the author of the channel been censored, as opposed to the message itself?

author_censor_time

At what times has the author been censored?

censored

Has this channel been censored? Where Locked channels cannot be commented on, Censored channels cannot be viewed at all.

channel_ID

Channel ID is a random number sequence similar to account ID number that allows for us to link messages to the proper channels through the UI backend.

channel_desc

The description of the channel, players see this upon clicking on the channel before seeing messages.

channel_name

The name of the channel, players see this on the channel selection list

is_admin_channel

Is this an admin channel? Allows for actions to be taken by the admin only.

locked

Is the channel locked? Locked channels cannot be commented on.

messages

Datum list of all feed_messages.

Proc Details

random_channel_id_setup

This proc assigns each feed_channel a random integer, from 1-999 as a unique identifer. Using this value, the TGUI window has a unique identifier to attach to messages that can be used to reattach them to their parent channels back in dreammaker. Based on implementation, we're limiting outselves to only 998 player made channels maximum. How we'd use all of them, I don't know.