random
A special portal fish source which fish table is populated on init with the contents of all portal fish sources, except for FISHING_DUD, and a couple more caveats.
Procs | |
calculate_difficulty | Difficulty has to be calculated before the rest, because of how it influences jump chances |
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on_fishing_spot_init | Generate the fish table if we don't have one already. |
pre_challenge_started | In the spirit of randomness, we skew a few values here and there |
spawn_reward | Cherry on top, fish caught from the randomizer portal also have (almost completely) random traits |
Proc Details
calculate_difficulty
Difficulty has to be calculated before the rest, because of how it influences jump chances
on_fishing_spot_init
Generate the fish table if we don't have one already.
pre_challenge_started
In the spirit of randomness, we skew a few values here and there
spawn_reward
Cherry on top, fish caught from the randomizer portal also have (almost completely) random traits