/tg/ Station 13 - Modules - TypesVar Details

gang_theme

Gang themes for the Families gamemode. Used to determine the RP theme of the round, what gangs are present, and what their objectives are.

Vars

bonus_first_gangster_itemsStuff given to the starting gangster at roundstart. Assoc list, type = list(item_type)
bonus_itemsStuff given to every gangster in this theme.
descriptionThe radio announcement played after 5 minutes.
everyone_objectiveIf this isn't null, everyone gets this objective.
gang_objectivesThe objectives for the gangs. Associative list, type = "objective"
involved_gangsAll gangs in the theme, typepaths of gangs.
nameThe name of the theme.
starting_gangstersHow many gangsters should each gang start with? Recommend to keep this in the ballpark of ensuring 9-10 total gangsters spawn.

Var Details

bonus_first_gangster_items

Stuff given to the starting gangster at roundstart. Assoc list, type = list(item_type)

bonus_items

Stuff given to every gangster in this theme.

description

The radio announcement played after 5 minutes.

everyone_objective

If this isn't null, everyone gets this objective.

gang_objectives

The objectives for the gangs. Associative list, type = "objective"

involved_gangs

All gangs in the theme, typepaths of gangs.

name

The name of the theme.

starting_gangsters

How many gangsters should each gang start with? Recommend to keep this in the ballpark of ensuring 9-10 total gangsters spawn.