/tg/ Station 13 - Modules - TypesVar Details - Proc Details

gun

Subtype of battle hallucination for gun based battles, where it sounds like someone is being shot.

Vars

chance_to_fallThe probability chance we have to make our "hit" person fall down after we pass the number_of_hits_to_end.
fire_soundThe sound effect we play when we "fire" a shot.
hit_person_soundThe sound we make when our shot actually "hits" "someone".
hit_wall_soundThe sound we make when our shot misses someone and "hits" a "wall".
number_of_hits_to_endThe number of successful hits required to "down" the "someone" we're firing at.
shots_to_fire_lower_rangeThe lower end to how many shots we'll fire.
shots_to_fire_upper_rangeThe upper end to how many shots we'll fire.

Procs

fire_loopThe main loop for gun based hallucinations.

Var Details

chance_to_fall

The probability chance we have to make our "hit" person fall down after we pass the number_of_hits_to_end.

fire_sound

The sound effect we play when we "fire" a shot.

hit_person_sound

The sound we make when our shot actually "hits" "someone".

hit_wall_sound

The sound we make when our shot misses someone and "hits" a "wall".

number_of_hits_to_end

The number of successful hits required to "down" the "someone" we're firing at.

shots_to_fire_lower_range

The lower end to how many shots we'll fire.

shots_to_fire_upper_range

The upper end to how many shots we'll fire.

Proc Details

fire_loop

The main loop for gun based hallucinations.