void_final
Vars | |
heavy_storm | The storm where there are actual effects |
---|---|
sound_loop | soundloop for the void theme |
storm | Reference to the ongoing voidstrom that surrounds the heretic |
Procs | |
can_deflect | Few checks to determine if we can deflect bullets |
on_death | Signal proc for COMSIG_LIVING_DEATH. |
on_life | Signal proc for COMSIG_LIVING_LIFE. |
Var Details
heavy_storm
The storm where there are actual effects
sound_loop
soundloop for the void theme
storm
Reference to the ongoing voidstrom that surrounds the heretic
Proc Details
can_deflect
Few checks to determine if we can deflect bullets
on_death
Signal proc for COMSIG_LIVING_DEATH.
Stop the storm when the heretic passes away.
on_life
Signal proc for COMSIG_LIVING_LIFE.
Any non-heretics nearby the heretic ([source]) are constantly silenced and battered by the storm.
Also starts storms in any area that doesn't have one.