infuser_entry
![code/game/machinery/dna_infuser/infuser_entry.dm 12](git.png)
Vars | |
desc | general desc |
---|---|
infuse_mob_name | what you have to infuse to become it |
infusion_desc | message the target gets while being infused |
input_obj_or_mob | List of objects, mobs, and/or items, the machine will infuse to make output organs. Rejected creatures, of course, are anything not covered by other recipes. This is a special case |
name | name of the mutant you become |
output_organs | List of organs that the machine could spit out in relation |
qualities | List of personal attributes added by the mutation. |
status_effect_type | status effect type of the corresponding bonus, if it has one. tier zero won't ever set this. |
threshold_desc | desc of what passing the threshold gets you. if this is empty, there is no threshold, so this is also really a tally of whether this is a "meme" mutant or not |
tier | essentially how difficult it is to get this infusion, and if it will be locked behind some progression. see defines for more info ...overwrite this, please |
Var Details
desc
![code/game/machinery/dna_infuser/infuser_entry.dm 19](git.png)
general desc
infuse_mob_name
![code/game/machinery/dna_infuser/infuser_entry.dm 17](git.png)
what you have to infuse to become it
infusion_desc
![code/game/machinery/dna_infuser/infuser_entry.dm 42](git.png)
message the target gets while being infused
input_obj_or_mob
![code/game/machinery/dna_infuser/infuser_entry.dm 38](git.png)
List of objects, mobs, and/or items, the machine will infuse to make output organs. Rejected creatures, of course, are anything not covered by other recipes. This is a special case
name
![code/game/machinery/dna_infuser/infuser_entry.dm 15](git.png)
name of the mutant you become
output_organs
![code/game/machinery/dna_infuser/infuser_entry.dm 40](git.png)
List of organs that the machine could spit out in relation
qualities
![code/game/machinery/dna_infuser/infuser_entry.dm 23](git.png)
List of personal attributes added by the mutation.
status_effect_type
![code/game/machinery/dna_infuser/infuser_entry.dm 30](git.png)
status effect type of the corresponding bonus, if it has one. tier zero won't ever set this.
threshold_desc
![code/game/machinery/dna_infuser/infuser_entry.dm 21](git.png)
desc of what passing the threshold gets you. if this is empty, there is no threshold, so this is also really a tally of whether this is a "meme" mutant or not
tier
![code/game/machinery/dna_infuser/infuser_entry.dm 33](git.png)
essentially how difficult it is to get this infusion, and if it will be locked behind some progression. see defines for more info ...overwrite this, please