infuser_entry
Vars | |
desc | general desc |
---|---|
infuse_mob_name | what you have to infuse to become it |
infusion_desc | message the target gets while being infused |
input_obj_or_mob | List of objects, mobs, and/or items, the machine will infuse to make output organs. Rejected creatures, of course, are anything not covered by other recipes. This is a special case |
name | name of the mutant you become |
output_organs | List of organs that the machine could spit out in relation |
qualities | List of personal attributes added by the mutation. |
status_effect_type | status effect type of the corresponding bonus, if it has one. tier zero won't ever set this. |
threshold_desc | desc of what passing the threshold gets you. if this is empty, there is no threshold, so this is also really a tally of whether this is a "meme" mutant or not |
tier | essentially how difficult it is to get this infusion, and if it will be locked behind some progression. see defines for more info ...overwrite this, please |
unreachable_effect | This var clarifies that while the infuser entry has organs that contribute towards an organ set bonus It cannot reach the organ threshold of the bonus on its own, meaning it relies on some other infuser entry for that. This is mainly the case for fish organs from fish with specific traits, for example. We don't want the unit test to bith about it. |
Procs | |
get_output_organs | Returns a list of organs that can be infused into the target human. Useful for custom behavior for certain entries |
Var Details
desc
general desc
infuse_mob_name
what you have to infuse to become it
infusion_desc
message the target gets while being infused
input_obj_or_mob
List of objects, mobs, and/or items, the machine will infuse to make output organs. Rejected creatures, of course, are anything not covered by other recipes. This is a special case
name
name of the mutant you become
output_organs
List of organs that the machine could spit out in relation
qualities
List of personal attributes added by the mutation.
status_effect_type
status effect type of the corresponding bonus, if it has one. tier zero won't ever set this.
threshold_desc
desc of what passing the threshold gets you. if this is empty, there is no threshold, so this is also really a tally of whether this is a "meme" mutant or not
tier
essentially how difficult it is to get this infusion, and if it will be locked behind some progression. see defines for more info ...overwrite this, please
unreachable_effect
This var clarifies that while the infuser entry has organs that contribute towards an organ set bonus It cannot reach the organ threshold of the bonus on its own, meaning it relies on some other infuser entry for that. This is mainly the case for fish organs from fish with specific traits, for example. We don't want the unit test to bith about it.
Proc Details
get_output_organs
Returns a list of organs that can be infused into the target human. Useful for custom behavior for certain entries