job
Vars | |
allow_bureaucratic_error | Should this job be allowed to be picked for the bureaucratic error event? |
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alternate_titles | Alternate titles to register as pointing to this job. |
auto_deadmin_role_flags | Bitflags for the job |
bounty_types | What types of bounty tasks can this job receive past the default? |
config_tag | String key to track any variables we want to tie to this job in config, so we can avoid using the job title. We CAPITALIZE it in order to ensure it's unique and resistant to trivial formatting changes. You'll probably break someone's config if you change this, so it's best to not to. |
current_positions | How many players have this job |
department_for_prefs | If specified, this department will be used for the preferences menu. |
department_head | Determines who can demote this position |
departments_bitflags | Bitfield of departments this job belongs to. These get setup when adding the job into the department, on job datum creation. |
departments_list | Lazy list with the departments this job belongs to. Required to be set for playable jobs. The first department will be used in the preferences menu, unless department_for_prefs is set. |
description | The description of the job, used for preferences menu. Keep it short and useful. Avoid in-jokes, these are for new players. |
exclusive_mail_goodies | If this job's mail goodies compete with generic goodies. |
exp_granted_type | Experience type granted by playing in this job. |
exp_required_type | Experience required to play this job, if the config is enabled, and exp_required_type_department is not enabled with the proper config. |
exp_required_type_department | Department experience required to play this job, if the config is enabled. |
exp_requirements | Minutes of experience-time required to play in this job. The type is determined by [exp_required_type] and [exp_required_type_department] depending on configs. |
faction | Players will be allowed to spawn in as jobs that are set to "Station" |
family_heirlooms | List of family heirlooms this job can get with the family heirloom quirk. List of types. |
head_announce | Tells the given channels that the given mob is the new department head. See communications.dm for valid channels. |
job_flags | All values = (JOB_ANNOUNCE_ARRIVAL | JOB_CREW_MANIFEST | JOB_EQUIP_RANK | JOB_CREW_MEMBER | JOB_NEW_PLAYER_JOINABLE | JOB_BOLD_SELECT_TEXT | JOB_ASSIGN_QUIRKS | JOB_CAN_BE_INTERN | JOB_CANNOT_OPEN_SLOTS | JOB_HEAD_OF_STAFF) |
job_tone | custom ringtone for this job |
liver_traits | Lazylist of traits added to the liver of the mob assigned this job (used for the classic "cops heal from donuts" reaction, among others) |
mail_goodies | Goodies that can be received via the mail system. Keep the _job definition for this empty and use /obj/item/mail to define general gifts. |
mind_traits | Traits added to the mind of the mob assigned this job |
minimal_player_age | If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.) |
minimal_skills | Innate skill levels unlocked at roundstart. Based on config.jobs_have_minimal_access config setting, for example with a full crew. Format is list(/datum/skill/foo = SKILL_EXP_NOVICE) with exp as an integer or as per code/_DEFINES/skills.dm |
paycheck | How much money does this crew member make in a single paycheck? Note that passive paychecks are capped to PAYCHECK_CREW in regular gameplay after roundstart. |
paycheck_department | Which department does this paycheck pay from? |
plasmaman_outfit | The job's outfit that will be assigned for plasmamen. |
policy_index | String. If set to a non-empty one, it will be the key for the policy text value to show this role on spawn. |
policy_override | If set, look for a policy with this instead of the job title |
random_spawns_possible | Is this job affected by weird spawns like the ones from station traits |
req_admin_notify | If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect. |
required_character_age | Minimal character age for this job |
rpg_title | RPG job names, for the memes |
skills | Innate skill levels unlocked at roundstart. Based on config.jobs_have_minimal_access config setting, for example with a skeleton crew. Format is list(/datum/skill/foo = SKILL_EXP_NOVICE) with exp as an integer or as per code/_DEFINES/skills.dm |
spawn_positions | How many players can spawn in as this job |
spawn_type | What kind of mob type joining players with this job as their assigned role are spawned as. |
supervisors | Supervisors, who this person answers to directly |
title | The name of the job , used for preferences, bans and more. Make sure you know what you're doing before changing this. |
total_positions | How many players can be this job |
voice_of_god_power | Multiplier for general usage of the voice of god. |
voice_of_god_silence_power | Multiplier for the silence command of the voice of god. |
Procs | |
after_latejoin_spawn | Called after a successful latejoin spawn. Client is in the mob. This happens after after_spawn() |
after_roundstart_spawn | Called after a successful roundstart spawn. Client is not yet in the mob. This happens after after_spawn() |
after_spawn | Executes after the mob has been spawned in the map. Client might not be yet in the mob, and is thus a separate variable. |
announce_job | Announce that this job as joined the round to all crew members. Note the joining mob has no client at this point. |
get_default_roundstart_spawn_point | Handles finding and picking a valid roundstart effect landmark spawn point, in case no uncommon different spawning events occur. |
get_latejoin_spawn_point | Finds a valid latejoin spawn point, checking for events and special conditions. |
get_mail_goodies | An overridable getter for more dynamic goodies. |
get_outfit | Return the outfit to use |
get_radio_information | Returns information pertaining to this job's radio. |
get_roundstart_spawn_point | Returns an atom where the mob should spawn in. |
get_spawn_message | Gets the message that shows up when spawning as this job |
get_spawn_message_information | Returns a list of strings that correspond to chat messages sent to this mob when they join the round. |
get_spawn_mob | Spawns the mob to be played as, taking into account preferences and the desired spawn point. |
map_check |
Var Details
allow_bureaucratic_error
Should this job be allowed to be picked for the bureaucratic error event?
alternate_titles
Alternate titles to register as pointing to this job.
auto_deadmin_role_flags
Bitflags for the job
bounty_types
What types of bounty tasks can this job receive past the default?
config_tag
String key to track any variables we want to tie to this job in config, so we can avoid using the job title. We CAPITALIZE it in order to ensure it's unique and resistant to trivial formatting changes. You'll probably break someone's config if you change this, so it's best to not to.
current_positions
How many players have this job
department_for_prefs
If specified, this department will be used for the preferences menu.
department_head
Determines who can demote this position
departments_bitflags
Bitfield of departments this job belongs to. These get setup when adding the job into the department, on job datum creation.
departments_list
Lazy list with the departments this job belongs to. Required to be set for playable jobs. The first department will be used in the preferences menu, unless department_for_prefs is set.
description
The description of the job, used for preferences menu. Keep it short and useful. Avoid in-jokes, these are for new players.
exclusive_mail_goodies
If this job's mail goodies compete with generic goodies.
exp_granted_type
Experience type granted by playing in this job.
exp_required_type
Experience required to play this job, if the config is enabled, and exp_required_type_department
is not enabled with the proper config.
exp_required_type_department
Department experience required to play this job, if the config is enabled.
exp_requirements
Minutes of experience-time required to play in this job. The type is determined by [exp_required_type] and [exp_required_type_department] depending on configs.
faction
Players will be allowed to spawn in as jobs that are set to "Station"
family_heirlooms
List of family heirlooms this job can get with the family heirloom quirk. List of types.
head_announce
Tells the given channels that the given mob is the new department head. See communications.dm for valid channels.
job_flags
All values = (JOB_ANNOUNCE_ARRIVAL | JOB_CREW_MANIFEST | JOB_EQUIP_RANK | JOB_CREW_MEMBER | JOB_NEW_PLAYER_JOINABLE | JOB_BOLD_SELECT_TEXT | JOB_ASSIGN_QUIRKS | JOB_CAN_BE_INTERN | JOB_CANNOT_OPEN_SLOTS | JOB_HEAD_OF_STAFF)
job_tone
custom ringtone for this job
liver_traits
Lazylist of traits added to the liver of the mob assigned this job (used for the classic "cops heal from donuts" reaction, among others)
mail_goodies
Goodies that can be received via the mail system. Keep the _job definition for this empty and use /obj/item/mail to define general gifts.
mind_traits
Traits added to the mind of the mob assigned this job
minimal_player_age
If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
minimal_skills
Innate skill levels unlocked at roundstart. Based on config.jobs_have_minimal_access config setting, for example with a full crew. Format is list(/datum/skill/foo = SKILL_EXP_NOVICE) with exp as an integer or as per code/_DEFINES/skills.dm
paycheck
How much money does this crew member make in a single paycheck? Note that passive paychecks are capped to PAYCHECK_CREW in regular gameplay after roundstart.
paycheck_department
Which department does this paycheck pay from?
plasmaman_outfit
The job's outfit that will be assigned for plasmamen.
policy_index
String. If set to a non-empty one, it will be the key for the policy text value to show this role on spawn.
policy_override
If set, look for a policy with this instead of the job title
random_spawns_possible
Is this job affected by weird spawns like the ones from station traits
req_admin_notify
If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
required_character_age
Minimal character age for this job
rpg_title
RPG job names, for the memes
skills
Innate skill levels unlocked at roundstart. Based on config.jobs_have_minimal_access config setting, for example with a skeleton crew. Format is list(/datum/skill/foo = SKILL_EXP_NOVICE) with exp as an integer or as per code/_DEFINES/skills.dm
spawn_positions
How many players can spawn in as this job
spawn_type
What kind of mob type joining players with this job as their assigned role are spawned as.
supervisors
Supervisors, who this person answers to directly
title
The name of the job , used for preferences, bans and more. Make sure you know what you're doing before changing this.
total_positions
How many players can be this job
voice_of_god_power
Multiplier for general usage of the voice of god.
voice_of_god_silence_power
Multiplier for the silence command of the voice of god.
Proc Details
after_latejoin_spawn
Called after a successful latejoin spawn. Client is in the mob. This happens after after_spawn()
after_roundstart_spawn
Called after a successful roundstart spawn. Client is not yet in the mob. This happens after after_spawn()
after_spawn
Executes after the mob has been spawned in the map. Client might not be yet in the mob, and is thus a separate variable.
announce_job
Announce that this job as joined the round to all crew members. Note the joining mob has no client at this point.
get_default_roundstart_spawn_point
Handles finding and picking a valid roundstart effect landmark spawn point, in case no uncommon different spawning events occur.
get_latejoin_spawn_point
Finds a valid latejoin spawn point, checking for events and special conditions.
get_mail_goodies
An overridable getter for more dynamic goodies.
get_outfit
Return the outfit to use
get_radio_information
Returns information pertaining to this job's radio.
get_roundstart_spawn_point
Returns an atom where the mob should spawn in.
get_spawn_message
Gets the message that shows up when spawning as this job
get_spawn_message_information
Returns a list of strings that correspond to chat messages sent to this mob when they join the round.
get_spawn_mob
Spawns the mob to be played as, taking into account preferences and the desired spawn point.
map_check
map_check
Checks the map config for job changes If they have 0 spawn and total positions in the config, the job is entirely removed from occupations prefs for the round.