Virtual Domains
Create your own: Read the readme file in the '_maps/virtual_domains' folder.
Vars | |
announce_to_ghosts | Whether to tell observers this map is being used |
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completion_loot | Loot An assoc list of typepath/amount to spawn on completion. Not weighted - the value is the amount |
cost | Generic settings / UI Cost of this map to load |
custom_spawns | Spawning Looks for random landmarks to spawn on. |
desc | The description of the map for the console UI |
difficulty | Affects the ui and ability to scan info. |
disk_reward_spawned | Has this domain been beaten with high enough score to spawn a tech disk? |
filename | The map file to load |
forbids_disk_items | Player customization If this domain blocks the use of items from disks, for whatever reason |
forbids_disk_spells | If this domain blocks the use of spells from disks, for whatever reason |
forced_outfit | Any outfit that you wish to force on avatars. Overrides preferences |
help_text | Write these to help complete puzzles and other objectives. Viewed in the domain info ability. |
is_modular | Modularity Whether to display this as a modular map |
keep_custom_spawns | Set TRUE if you want reusable custom spawners |
mob_modules | Byond will look for modular mob segment landmarks then choose from here at random. You can make them unique also. |
modular_unique_mobs | Forces all mob modules to only load once |
reward_points | Points to reward for completion. Used to purchase new domains and calculate ore rewards. |
secondary_loot | An assoc list of typepath/amount to spawn from secondary objectives. Not weighted - the value is the total number of items that can be obtained. |
secondary_loot_generated | Number of secondary loot boxes generated. Resets when the domain is reloaded. |
start_time | The start time of the map. Used to calculate time taken |
test_only | This map is specifically for unit tests. Shouldn't display in game |
Procs | |
add_points | Sends a point to any loot signals on the map |
setup_domain | Overridable proc to be called after the map is loaded. |
Var Details
announce_to_ghosts
Whether to tell observers this map is being used
completion_loot
Loot An assoc list of typepath/amount to spawn on completion. Not weighted - the value is the amount
cost
Generic settings / UI Cost of this map to load
custom_spawns
Spawning Looks for random landmarks to spawn on.
desc
The description of the map for the console UI
difficulty
Affects the ui and ability to scan info.
disk_reward_spawned
Has this domain been beaten with high enough score to spawn a tech disk?
filename
The map file to load
forbids_disk_items
Player customization If this domain blocks the use of items from disks, for whatever reason
forbids_disk_spells
If this domain blocks the use of spells from disks, for whatever reason
forced_outfit
Any outfit that you wish to force on avatars. Overrides preferences
help_text
Write these to help complete puzzles and other objectives. Viewed in the domain info ability.
is_modular
Modularity Whether to display this as a modular map
keep_custom_spawns
Set TRUE if you want reusable custom spawners
mob_modules
Byond will look for modular mob segment landmarks then choose from here at random. You can make them unique also.
modular_unique_mobs
Forces all mob modules to only load once
reward_points
Points to reward for completion. Used to purchase new domains and calculate ore rewards.
secondary_loot
An assoc list of typepath/amount to spawn from secondary objectives. Not weighted - the value is the total number of items that can be obtained.
secondary_loot_generated
Number of secondary loot boxes generated. Resets when the domain is reloaded.
start_time
The start time of the map. Used to calculate time taken
test_only
This map is specifically for unit tests. Shouldn't display in game
Proc Details
add_points
Sends a point to any loot signals on the map
setup_domain
Overridable proc to be called after the map is loaded.