/tg/ Station 13 - Modules - TypesVar Details

cave_generator

Vars

birth_limitHow much neighbours does a dead cell need to become alive
closed_turf_typesExpanded list of the types that spawns if the turf is closed
death_limitHow little neighbours does a alive cell need to die
feature_spawn_chanceBase chance of spawning features
feature_spawn_listExpanded list of extra features that can spawn in the area. Reads from the weighted list
flora_spawn_chanceBase chance of spawning flora
flora_spawn_listExpanded list of flora that can spawn in the area. Reads from the weighted list
initial_closed_chanceChance of cells starting closed
megafauna_spawn_listExpanded list of Megafauna that can spawn in the area. Reads from the weighted list
mob_spawn_chanceBase chance of spawning a mob
mob_spawn_listExpanded list of mobs that can spawn in the area. Reads from the weighted list
mob_spawn_no_mega_listThe mob spawn list but with no megafauna markers. autogenerated
open_turf_typesExpanded list of the types that spawns if the turf is open
smoothing_iterationsAmount of smoothing iterations
string_genUnique ID for this spawner
weighted_closed_turf_typesWeighted list of the types that spawns if the turf is closed
weighted_feature_spawn_listWeighted list of extra features that can spawn in the area, such as geysers.
weighted_flora_spawn_listWeighted list of flora that can spawn in the area.
weighted_mob_spawn_listWeighted list of mobs that can spawn in the area.
weighted_open_turf_typesWeighted list of the types that spawns if the turf is open

Var Details

birth_limit

How much neighbours does a dead cell need to become alive

closed_turf_types

Expanded list of the types that spawns if the turf is closed

death_limit

How little neighbours does a alive cell need to die

feature_spawn_chance

Base chance of spawning features

feature_spawn_list

Expanded list of extra features that can spawn in the area. Reads from the weighted list

flora_spawn_chance

Base chance of spawning flora

flora_spawn_list

Expanded list of flora that can spawn in the area. Reads from the weighted list

initial_closed_chance

Chance of cells starting closed

megafauna_spawn_list

Expanded list of Megafauna that can spawn in the area. Reads from the weighted list

mob_spawn_chance

Base chance of spawning a mob

mob_spawn_list

Expanded list of mobs that can spawn in the area. Reads from the weighted list

mob_spawn_no_mega_list

The mob spawn list but with no megafauna markers. autogenerated

open_turf_types

Expanded list of the types that spawns if the turf is open

smoothing_iterations

Amount of smoothing iterations

string_gen

Unique ID for this spawner

weighted_closed_turf_types

Weighted list of the types that spawns if the turf is closed

weighted_feature_spawn_list

Weighted list of extra features that can spawn in the area, such as geysers.

weighted_flora_spawn_list

Weighted list of flora that can spawn in the area.

weighted_mob_spawn_list

Weighted list of mobs that can spawn in the area.

weighted_open_turf_types

Weighted list of the types that spawns if the turf is open