see_death 
Procs | |
| can_stack_effect | Checks if our mood can get worse by seeing another death (or better if we're weird like that) |
|---|---|
| get_descriptor | Changes "I saw Joe x" to "I saw the engineer x" |
| is_pet | Checks if the dead mob is a pet |
| update_effect | Blank proc which allows conditional effects to modify mood, timeout, or description before the main effect is applied |
Proc Details
can_stack_effect
Checks if our mood can get worse by seeing another death (or better if we're weird like that)
get_descriptor
Changes "I saw Joe x" to "I saw the engineer x"
is_pet
Checks if the dead mob is a pet
update_effect
Blank proc which allows conditional effects to modify mood, timeout, or description before the main effect is applied