/tg/ Station 13 - Modules - TypesVar Details

human

Vars

alias'Mutation #49', decided every round to get some form of distinction between undiscovered mutations
blocksAmount of those big blocks with gene sequences
can_chromosomecan we take chromosomes? 0: CHROMOSOME_NEVER never 1: CHROMOSOME_NONE yeah 2: CHROMOSOME_USED no, already have one
chromosome_nameName of the chromosome
classThe class of mutation (MUT_NORMAL, MUT_EXTRA, MUT_OTHER)
conflictsany mutations that might conflict. put mutation typepath defines in here. make sure to enter it both ways (so that A conflicts with B, and B with A)
descDescription of the mutation
difficultyAmount of missing sequences. Sometimes it removes an entire pair for 2 points
dnaThe owner of this mutation's DNA
energy_coeffLowers mutation cooldown
health_reqMinimum health required to acquire the mutation
instabilityInstability the holder gets when the mutation is not native
layer_usedWhich mutation layer to use
limb_reqRequired limbs to acquire this mutation
lockedIs this mutation currently locked?
modifiedHas the chromosome been modified
mutadone_proofIs this mutation mutadone proof
ownerOwner of this mutation
powerThe proc holder (ew) o
power_coeffBoosts mutation strength
qualityQuality of the mutation
scrambledWhether we can read it if it's active. To avoid cheesing with mutagen
species_allowedTo restrict mutation to only certain species
stabilizer_coeffgenetic stability coeff
synchronizer_coeffMakes the mutation hurt the user less
text_gain_indicationMessage given to the user upon gaining this mutation
text_lose_indicationMessage given to the user upon losing this mutation
timeoutTime between mutation creation and removal. If this exists, we have a timer
valid_chrom_listList of strings of valid chromosomes this mutation can accept.
visual_indicatorsVisual indicators upon the character of the owner of this mutation

Var Details

alias

'Mutation #49', decided every round to get some form of distinction between undiscovered mutations

blocks

Amount of those big blocks with gene sequences

can_chromosome

can we take chromosomes? 0: CHROMOSOME_NEVER never 1: CHROMOSOME_NONE yeah 2: CHROMOSOME_USED no, already have one

chromosome_name

Name of the chromosome

class

The class of mutation (MUT_NORMAL, MUT_EXTRA, MUT_OTHER)

conflicts

any mutations that might conflict. put mutation typepath defines in here. make sure to enter it both ways (so that A conflicts with B, and B with A)

desc

Description of the mutation

difficulty

Amount of missing sequences. Sometimes it removes an entire pair for 2 points

dna

The owner of this mutation's DNA

energy_coeff

Lowers mutation cooldown

health_req

Minimum health required to acquire the mutation

instability

Instability the holder gets when the mutation is not native

layer_used

Which mutation layer to use

limb_req

Required limbs to acquire this mutation

locked

Is this mutation currently locked?

modified

Has the chromosome been modified

mutadone_proof

Is this mutation mutadone proof

owner

Owner of this mutation

power

The proc holder (ew) o

power_coeff

Boosts mutation strength

quality

Quality of the mutation

scrambled

Whether we can read it if it's active. To avoid cheesing with mutagen

species_allowed

To restrict mutation to only certain species

stabilizer_coeff

genetic stability coeff

synchronizer_coeff

Makes the mutation hurt the user less

text_gain_indication

Message given to the user upon gaining this mutation

text_lose_indication

Message given to the user upon losing this mutation

timeout

Time between mutation creation and removal. If this exists, we have a timer

valid_chrom_list

List of strings of valid chromosomes this mutation can accept.

visual_indicators

Visual indicators upon the character of the owner of this mutation