human

Vars | |
alias | 'Mutation #49', decided every round to get some form of distinction between undiscovered mutations |
---|---|
blocks | Amount of those big blocks with gene sequences |
can_chromosome | can we take chromosomes? 0: CHROMOSOME_NEVER never 1: CHROMOSOME_NONE yeah 2: CHROMOSOME_USED no, already have one |
chromosome_name | Name of the chromosome |
class | The class of mutation (MUT_NORMAL, MUT_EXTRA, MUT_OTHER) |
conflicts | any mutations that might conflict. put mutation typepath defines in here. make sure to enter it both ways (so that A conflicts with B, and B with A) |
desc | Description of the mutation |
difficulty | Amount of missing sequences. Sometimes it removes an entire pair for 2 points |
dna | The owner of this mutation's DNA |
energy_coeff | Lowers mutation cooldown |
health_req | Minimum health required to acquire the mutation |
instability | Instability the holder gets when the mutation is not native |
layer_used | Which mutation layer to use |
limb_req | Required limbs to acquire this mutation |
locked | Is this mutation currently locked? |
modified | Has the chromosome been modified |
mutadone_proof | Is this mutation mutadone proof |
owner | Owner of this mutation |
power | The proc holder (ew) o |
power_coeff | Boosts mutation strength |
quality | Quality of the mutation |
scrambled | Whether we can read it if it's active. To avoid cheesing with mutagen |
species_allowed | To restrict mutation to only certain species |
stabilizer_coeff | genetic stability coeff |
synchronizer_coeff | Makes the mutation hurt the user less |
text_gain_indication | Message given to the user upon gaining this mutation |
text_lose_indication | Message given to the user upon losing this mutation |
timeout | Time between mutation creation and removal. If this exists, we have a timer |
valid_chrom_list | List of strings of valid chromosomes this mutation can accept. |
visual_indicators | Visual indicators upon the character of the owner of this mutation |
Var Details
alias

'Mutation #49', decided every round to get some form of distinction between undiscovered mutations
blocks

Amount of those big blocks with gene sequences
can_chromosome

can we take chromosomes? 0: CHROMOSOME_NEVER never 1: CHROMOSOME_NONE yeah 2: CHROMOSOME_USED no, already have one
chromosome_name

Name of the chromosome
class

The class of mutation (MUT_NORMAL, MUT_EXTRA, MUT_OTHER)
conflicts

any mutations that might conflict. put mutation typepath defines in here. make sure to enter it both ways (so that A conflicts with B, and B with A)
desc

Description of the mutation
difficulty

Amount of missing sequences. Sometimes it removes an entire pair for 2 points
dna

The owner of this mutation's DNA
energy_coeff

Lowers mutation cooldown
health_req

Minimum health required to acquire the mutation
instability

Instability the holder gets when the mutation is not native
layer_used

Which mutation layer to use
limb_req

Required limbs to acquire this mutation
locked

Is this mutation currently locked?
modified

Has the chromosome been modified
mutadone_proof

Is this mutation mutadone proof
owner

Owner of this mutation
power

The proc holder (ew) o
power_coeff

Boosts mutation strength
quality

Quality of the mutation
scrambled

Whether we can read it if it's active. To avoid cheesing with mutagen
species_allowed

To restrict mutation to only certain species
stabilizer_coeff

genetic stability coeff
synchronizer_coeff

Makes the mutation hurt the user less
text_gain_indication

Message given to the user upon gaining this mutation
text_lose_indication

Message given to the user upon losing this mutation
timeout

Time between mutation creation and removal. If this exists, we have a timer
valid_chrom_list

List of strings of valid chromosomes this mutation can accept.
visual_indicators

Visual indicators upon the character of the owner of this mutation