physiology 
Vars | |
bleed_mod | Modifier to amount of blood lost when bleeding (both on life ticks and from flat bleed calls) |
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blood_regen_mod | Modifier to amount blood regenerated per life tick |
brain_mod | Multiplier to brain damage received |
brute_mod | Multiplier to brute damage received. IE: A brute mod of 0.9 = 10% less brute damage. Only applies to damage dealt via apply_damage unless factored in manually. |
burn_mod | Multiplier to burn damage received |
cold_mod | Multiplier to damage taken from low temperature exposure, stacking with the toxin modifier |
damage_resistance | Flat damage reduction from taking damage Unlike the other modifiers, this is not a multiplier. IE: DR of 10 = 10% less damage. |
heat_mod | Multiplier to damage taken from high temperature exposure, stacking with the burn modifier |
knockdown_mod | Multiplied aplpied to just knockdowns, stacks with above multiplicatively |
oxy_mod | Multiplier to oxygen damage received |
pressure_mod | Multiplier to damage taken from high / low pressure exposure, stacking with the brute modifier |
stamina_mod | Multiplier to stamina damage received |
stun_mod | Multiplier applied to all incapacitating stuns (knockdown, stun, paralyze, immobilize) |
tox_mod | Multiplier to toxin damage received |
Var Details
bleed_mod 
Modifier to amount of blood lost when bleeding (both on life ticks and from flat bleed calls)
blood_regen_mod 
Modifier to amount blood regenerated per life tick
brain_mod 
Multiplier to brain damage received
brute_mod 
Multiplier to brute damage received. IE: A brute mod of 0.9 = 10% less brute damage. Only applies to damage dealt via apply_damage unless factored in manually.
burn_mod 
Multiplier to burn damage received
cold_mod 
Multiplier to damage taken from low temperature exposure, stacking with the toxin modifier
damage_resistance 
Flat damage reduction from taking damage Unlike the other modifiers, this is not a multiplier. IE: DR of 10 = 10% less damage.
heat_mod 
Multiplier to damage taken from high temperature exposure, stacking with the burn modifier
knockdown_mod 
Multiplied aplpied to just knockdowns, stacks with above multiplicatively
oxy_mod 
Multiplier to oxygen damage received
pressure_mod 
Multiplier to damage taken from high / low pressure exposure, stacking with the brute modifier
stamina_mod 
Multiplier to stamina damage received
stun_mod 
Multiplier applied to all incapacitating stuns (knockdown, stun, paralyze, immobilize)
tox_mod 
Multiplier to toxin damage received