attack
Traits that turn a plant into a weapon, giving them force and effects on attack.
Vars | |
degradation_noun | When we fully degrade, what degraded off of us? |
---|---|
degrades_after_hit | If TRUE, our plant will degrade in force every hit until diappearing. |
force_multiplier | The multiplier we apply to the potency to calculate force. Set to 0 to not affect the force. |
Procs | |
after_plant_attack | Signal proc for COMSIG_ITEM_AFTERATTACK that allows for effects after an attack is done |
on_plant_attack | Signal proc for COMSIG_ITEM_ATTACK that allows for effects on attack |
Var Details
degradation_noun
When we fully degrade, what degraded off of us?
degrades_after_hit
If TRUE, our plant will degrade in force every hit until diappearing.
force_multiplier
The multiplier we apply to the potency to calculate force. Set to 0 to not affect the force.
Proc Details
after_plant_attack
Signal proc for COMSIG_ITEM_AFTERATTACK that allows for effects after an attack is done
on_plant_attack
Signal proc for COMSIG_ITEM_ATTACK that allows for effects on attack