preference
Represents an individual preference.
Vars | |
abstract_type | Do not instantiate if type matches this. |
---|---|
can_randomize | If set, will be available to randomize, but only if the preference is for PREFERENCE_CHARACTER. |
category | The category of preference, for use by the PreferencesMenu. This isn't used for anything other than as a key for UI data. It is up to the PreferencesMenu UI itself to interpret it. |
priority | The priority of when to apply this preference. Used for when you need to rely on another preference. |
randomize_by_default | If randomizable (PREFERENCE_CHARACTER and can_randomize), whether or not to enable randomization by default. This doesn't mean it'll always be random, but rather if a player DOES have random body on, will this already be randomized? |
relevant_body_markings | If the selected species has this in its /datum/species/body_markings, will show the feature as selectable. |
relevant_external_organ | If the selected species has this in its /datum/species/var/external_organs, will show the feature as selectable. |
relevant_head_flag | If the selected species has this head_flag by default, will show the feature as selectable. |
relevant_inherent_trait | If the selected species has this in its /datum/species/inherent_traits, will show the feature as selectable. |
savefile_identifier | What savefile should this preference be read from? Valid values are PREFERENCE_CHARACTER and PREFERENCE_PLAYER. See the documentation in code/__DEFINES/preferences.dm. |
savefile_key | The key inside the savefile to use. This is also sent to the UI. Once you pick this, don't change it. |
Procs | |
apply_to_client | Apply this preference onto the given client. Called when the savefile_identifier == PREFERENCE_PLAYER. |
apply_to_client_updated | Fired when the preference is updated. Calls apply_to_client by default, but can be overridden. |
apply_to_human | Apply this preference onto the given human. Must be overriden by subtypes. Called when the savefile_identifier == PREFERENCE_CHARACTER. |
compile_constant_data | Returns data compiled into the preferences JSON asset |
compile_ui_data | Returns data to be sent to users in the menu |
create_default_value | Produce a default, potentially random value for when no value for this preference is found in the savefile. Either this or create_informed_default_value must be overriden by subtypes. |
create_informed_default_value | Produce a default, potentially random value for when no value for this preference is found in the savefile. Unlike create_default_value(), will provide the preferences object if you need to use it. If not overriden, will call create_default_value() instead. |
create_random_value | Produce a random value for the purposes of character randomization. Will just create a default value by default. |
deserialize | Called on the saved input when retrieving. Also called by the value sent from the user through UI. Do not trust it. Input is the value inside the savefile, output is to tell other code what the value is. This is useful either for more optimal data saving or for migrating older data. Must be overridden by subtypes. Can return null if no value was found. |
get_spritesheet_key | Returns the key that will be used in the spritesheet for a given value. |
included_in_randomization_flags | Given randomization flags, will return whether or not this preference should be randomized. |
is_accessible | Returns whether or not this preference is accessible. If FALSE, will not show in the UI and will not be editable (by update_preference). |
is_randomizable | Returns whether or not a preference can be randomized. |
is_valid | Checks that a given value is valid. Must be overriden by subtypes. Any type can be passed through. |
read | Given a savefile, return either the saved data or an acceptable default. This will write to the savefile if a value was not found with the new value. |
serialize | Called on the input while saving. Input is the current value, output is what to save in the savefile. |
should_show_on_page | Returns whether or not, given the PREFERENCE_TAB_*, this preference should appear. |
write | Given a savefile, writes the inputted value. Returns TRUE for a successful application. Return FALSE if it is invalid. |
Var Details
abstract_type
Do not instantiate if type matches this.
can_randomize
If set, will be available to randomize, but only if the preference is for PREFERENCE_CHARACTER.
category
The category of preference, for use by the PreferencesMenu. This isn't used for anything other than as a key for UI data. It is up to the PreferencesMenu UI itself to interpret it.
priority
The priority of when to apply this preference. Used for when you need to rely on another preference.
randomize_by_default
If randomizable (PREFERENCE_CHARACTER and can_randomize), whether or not to enable randomization by default. This doesn't mean it'll always be random, but rather if a player DOES have random body on, will this already be randomized?
relevant_body_markings
If the selected species has this in its /datum/species/body_markings, will show the feature as selectable.
relevant_external_organ
If the selected species has this in its /datum/species/var/external_organs, will show the feature as selectable.
relevant_head_flag
If the selected species has this head_flag by default, will show the feature as selectable.
relevant_inherent_trait
If the selected species has this in its /datum/species/inherent_traits, will show the feature as selectable.
savefile_identifier
What savefile should this preference be read from? Valid values are PREFERENCE_CHARACTER and PREFERENCE_PLAYER. See the documentation in code/__DEFINES/preferences.dm.
savefile_key
The key inside the savefile to use. This is also sent to the UI. Once you pick this, don't change it.
Proc Details
apply_to_client
Apply this preference onto the given client. Called when the savefile_identifier == PREFERENCE_PLAYER.
apply_to_client_updated
Fired when the preference is updated. Calls apply_to_client by default, but can be overridden.
apply_to_human
Apply this preference onto the given human. Must be overriden by subtypes. Called when the savefile_identifier == PREFERENCE_CHARACTER.
compile_constant_data
Returns data compiled into the preferences JSON asset
compile_ui_data
Returns data to be sent to users in the menu
create_default_value
Produce a default, potentially random value for when no value for this preference is found in the savefile. Either this or create_informed_default_value must be overriden by subtypes.
create_informed_default_value
Produce a default, potentially random value for when no value for this preference is found in the savefile. Unlike create_default_value(), will provide the preferences object if you need to use it. If not overriden, will call create_default_value() instead.
create_random_value
Produce a random value for the purposes of character randomization. Will just create a default value by default.
deserialize
Called on the saved input when retrieving. Also called by the value sent from the user through UI. Do not trust it. Input is the value inside the savefile, output is to tell other code what the value is. This is useful either for more optimal data saving or for migrating older data. Must be overridden by subtypes. Can return null if no value was found.
get_spritesheet_key
Returns the key that will be used in the spritesheet for a given value.
included_in_randomization_flags
Given randomization flags, will return whether or not this preference should be randomized.
is_accessible
Returns whether or not this preference is accessible. If FALSE, will not show in the UI and will not be editable (by update_preference).
is_randomizable
Returns whether or not a preference can be randomized.
is_valid
Checks that a given value is valid. Must be overriden by subtypes. Any type can be passed through.
read
Given a savefile, return either the saved data or an acceptable default. This will write to the savefile if a value was not found with the new value.
serialize
Called on the input while saving. Input is the current value, output is what to save in the savefile.
should_show_on_page
Returns whether or not, given the PREFERENCE_TAB_*, this preference should appear.
write
Given a savefile, writes the inputted value. Returns TRUE for a successful application. Return FALSE if it is invalid.